The latest stage in the solo run through of the Blue Guitar Great War rules was somewhat curtailed by the evening rain in Adelaide, to the extent that once again nothing much happened. Things weren't helped by all the companies in the battalion on the British left being sent off in various directions by blunder rolls. The Germans have continued to target the road with their mortar, but the British haven't had the opportunity to move along it anyway.
In the centre the observer for the Stokes mortars was sent forward, but, after some rapid rule writing and a truly terrible throw of the dice on behalf of the British, was caught by machine gun fire and removed from play. Cue some more hurried creativity to work out how a new one can be put in place. On their right the issue was repeated failing of command rolls despite my patent method (essentially stolen from Crush the Kaiser) to reduce the chance of this happening.
The have been another couple of rule changes (enhancements?), but I'll just mention that, notwithstanding what I wrote yesterday, I have decided that what the game really needs is separate 'Command' and 'Rally' phases.
The early finish did however give me a chance to check out the Otley Victorian Christmas Fayre. In addition to buying the traditional festive samosa, seasonal food of choice of the nineteenth century working man, I was rather taken by Hardcastle's Amazing Human Vegetable Machine, which I don't recall seeing before.
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