So, as Aaron has pointed out, what a difference a day makes. To the game in Adelaide that is; twenty four hours has made remarkably little difference to the ongoing playtest of Blue Guitar. Those who aren't in tune with the rhythm of cricket can sometimes be heard wondering aloud about the nature of a contest played out over a series of five games each lasting five days. Well, what I'm doing seems to have the potential to last longer than the Ashes. However, if I were to be controversial I would say that the case against day-night test matches gets stronger with every game, whereas I am cautiously optimistic about my Great War rules. Except perhaps for their speed.
I've made it a bit harder to blunder although this still hasn't done much for the companies on both the British and German left flanks who both not only failed to respond to orders to advance, but instead moved randomly backwards. The battalion on the British left has also lost its 2-i-c (not to enemy action - one can only speculate as to where he has disappeared to), on top of which the British support weapons have still not deployed.
There has however been some combat at last which has highlighted that while the disordered mechanism seems to work I had set the saving throw at too easy a level.
|A really obscure view from behind the German left|
I remain relatively happy with the shifting turn sequence.
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