Showing posts with label Bloody Barons. Show all posts
Showing posts with label Bloody Barons. Show all posts

Wednesday, 23 September 2020

Bloody Barons II

 I like to keep an occasional eye on  the most common search terms that have brought people to the blog. Sadly 'gay porn' has disappeared from the list, but thankfully 'beardy Branson is a twat' is hanging in there. Recently, the term 'Bloody Barons II' has appeared. Upon investigation I discovered that I had somehow overlooked the fact that Peter Pig had updated the rules first issued in 2005 and of which I own a copy. Even more investigation revealed that they are in fact a completely new set of rules, but have been given the same name.



My initial reaction was that it was some sort of con; in my defence I'm a bit of a cynic and that is my reaction to most things. However, logic says that it's the opposite that would be a con: the same set of rules with a new name. I don't know why I mention it. In any event I bought a copy.

As a slight digression, I am in the market for a fitness tracker or smartwatch and have been watching a number of YouTube reviews of various options. These influencer chaps - none of whom seem to be at all physically fit despite their interest in health tracking apps - have hit upon a useful trick for stretching out content. They do an 'unboxing' post followed, if one is lucky, by a full review in due course. That doesn't seem a million miles from what I have done (i.e. started to do) with 'Infamy, Infamy', and so this is an unboxing of 'Bloody Barons II':

  • They are genuinely a completely different set of rules with, as far as I can see, no mechanisms in common.
  • They are recognisably a Peter Pig/Rules for the Common Man ruleset:
    • Four base units with casualties removed in half bases
    • a pre-battle sequence, this one much simplified compared to others
    • random game length
    • Very useful playsheets; completely impenetrable main rulebook that seems deliberately written to confuse
  • They are gridded with some obvious similarities to 'Square Bashing' e.g. in the morale phase
  • There a couple of what look like innovative rules - albeit that for all I know they appear elsewhere in the RFCM canon - such as a phase where movement is by square followed by one where movement is, well, by square, but in a different way. Cavalry also seem to spend all their time off-table until they charge on to the field, melee and then retreat off-table again.
  • Includes scenarios for all the battles from the WotR.
One of the things that I didn't like about the original rules was the way that they dealt with mixed bow and bill units, which was far too fiddly for me. These new rules seem to just assume that all units are mixed and abstract it from there, which is rather more to my taste. So, I shall add them to the pile of rules to try, and you can add them to the pile of rules awaiting a full review. Don't hold your breath.

Sunday, 16 September 2018

Pot82pouri

Your bloggist loves a coincidence and so finds it noteworthy that after he included a link to the Palouse Wargaming Journal blog in his last post that blog has subsequently announced that it is having a competition and asks that links are provided to it. So here's one directly to the post about it. It's a most interesting and colourful blog, somewhat intimidating to those of us who are slow (and crap) painters.

I have however quickly knocked out the troops necessary for a trial of Square Bashing; Great War uniforms are good for that. I have had a solo run through the extensive pre-battle process seemingly common to all Peter Pig rules and set up the table with the result. I won't include a photo just yet because I don't like the way that the squares representing built up terrain look. The grid squares are much bigger than the single hexes used for C&C terrain and that is compounded by the fact that terrain always fills two adjacent areas. I have a couple of ideas, which naturally involve spending money; what doesn't? Coming back to the rules, they are fairly clearly written, but like the other PP rules I own (Bloody Barons) seem very prescriptive about things that don't appear to affect  gameplay one way or the other. I haven't noticed any obvious holes though; Bloody Barons memorably omitted any rules at all for cavalry vs cavalry melees.

Wargaming in Wharfedale will resume this coming week. We shall be back in the Peninsular as James has been painting. What he has written about Cazadores in his blog absolutely guarantee both a mid game rule change and that they won't stay as skirmish only troops in the long run; trust me, I've known him for a number of years.

Thursday, 22 January 2015

Can we outrun the heavens?

Last night's game was snowed off, so by way of a substitute for a report on the action here is a photograph of the starting positions:




The command and control rules in "For, Lords, Tomorrow is a Busy Day" seem to be the antithesis of those in Bloody Barons, or indeed Piquet, and I'm looking forward to seeing how we adapt to them. The combat and morale rules also appear to contain some interesting ideas; the key test as usual will be whether the combination of the writing and the reading has communicated the author's intentions accurately.




In the meantime Henry VI prefers prayer. to battle, while Margaret of Anjou looks the other way in disgust. The cleric in the foreground appears to have been somewhat startled by the flash.




Thursday, 15 January 2015

Bloody Barons

Weeks ago now I set up Tewkesbury in the wargaming annexe based on the scenario in the Bloody Barons rule book with the intention of running through it solo. I then discovered that I didn't have enough figures and painted up quite a lot more. I then discovered that I had miscounted and still didn't have enough figures and painted some more. By then it was fast approaching Christmas and we had finished the run through of Marignano so it was decided to play it through as our first game of the New Year. And that, as a result of my second short notice trip to the South Coast, was yesterday; or possibly the day before depending on when I get round to posting this.




Probably the most notable feature of the night was the sheer incompetence of the umpire. I spent so much time getting to grips with the command and control aspects that, as became painfully apparent, I had only the sketchiest grasp of the combat rules, let alone those for morale. We gradually noticed elements on the Quick Play Sheet that we didn't seem to be using and so the complexity level deepened as the battle unfolded. On balance I would not recommend this as an approach.




Any review of the rules by me would therefore be of even less use than usual. What I would say is that that there seems to be an awful lot of dice rolling involved. However, another game - playing properly from the beginning - would be needed before any even vaguely sensible conclusions could be formed.

Tuesday, 2 December 2014

Sound drums and trumpets!

I have recently been painting a few Romans (and making a really bad model villa and a not much better marching fort) to provide some more variety to the Romans in Britain game. However, I have been assuming that we won't be playing it again for a while and have been wondering what to set up next in the wargaming annexe. A side conversation during last week's Seven Years War bash in the legendary wargames room of James 'Olicanalad' Roach has led to some action.


As you may have seen on his website, James is designing another campaign. Among the mechanisms that he described was a random countdown to define the campaign length, reminding me that various Peter Pig rules use something similar. That led me to re-reading Bloody Barons and that has led to the Wars of the Roses figures hitting the table, at least in the sense of being set-up. Real life has so far prevented any actual dice rolling.


I have gone for Tewkesbury - using the scenario in the book - for a variety of reasons, but mainly because it's relatively well balanced compared to most WotR battles. I've had to bodge the basing of what the rules refer to as Generals and Captains because it doesn't match mine, and to work around a shortage of levy bowmen; the rules are for 15mm and therefore tend to require a lot of figures. Sufficient reinforcements have left the mound of unpainted plastic and joined the workbench and will quite possibly be finished before I get round to playing anyway.


Bloody Barons involves motivation dice rolls a bit reminiscent of Blitzkrieg Commander plus some pretty traditional rolling for hits followed by saving throws. A word of warning though, the rules are really badly written, not so much in the sense of the mechanics being poor, but more in the sense of trying to work out what the hell they are in the first place. If anyone has worked out what the 'Extra arrows' markers are for then please let me know.