Showing posts with label Belgium. Show all posts
Showing posts with label Belgium. Show all posts

Wednesday, 20 May 2015

I haven't been to...

... Belgium again; and, with a new string to my bow, I haven't been to Turkey either. I have been to London - Marylebone or thereabouts - but that was dull. It was my first trip on the East Coast Mainline since it was reprivatised in the hands of Virgin and, to no surprise whatsoever, it was terrible, culminating in my return train being cancelled completely.

Other items of note over the last week or so:

  • An unnecessarily large Napoleonic cavalry battle staged for no other reason than to get all my collection on the table. The French swept the Prussians from the table easily, but the Russian heavy cavalry won the day in the end. I remembered to take some photos, but I can't put my hand on my camera.
  • I definitely had my camera with me when I went to the Otley Show at the weekend. This is the first of the large agricultural shows of the year in the north of England and was replete with livestock of all sorts and the farming community of the dales making merry. The absence of photographs means you are denied a detailed report on the ladies tug-of-war; which is possibly just as well.
  • I have seen Thea Gilmore again. She was as excellent as on the previous occasion.

Tuesday, 5 May 2015

He didn't fly to Bruges

Or indeed Courtrai. I have spent much of the last fortnight not going to Belgium; an activity which has occupied a paradoxically large amount of my time. You will be relieved to learn however that boardgaming has somehow struggled on regardless. Games played were:

6 nimmt!: The higher the number of players then the more random it gets, but I rather like it.

Guillotine: Once again the French aristos got what was coming to them, and quite right too.

Kemet: I led the dog people of ancient Egypt (you know, the dog people of ancient Egypt; come on, don't pretend that you haven't heard of them) to a respectable second place.


Mottainai: I have no idea how to describe this any more than I had any idea what the rules were while I was playing it. Peculiar, but on the plus side seems to reward the ability to plan ahead.

The Pillars of the Earth: Pretty standard, fairly light worker placement game with a cathedral building theme that, apparently, has something to do with a book by Ken Follett. Notwithstanding any of that it was nice to play and doesn't outstay its welcome. It's all accounting really so I won. It does contain the best turn counter that I think that I've ever come across.

The Resistance: Seriously, I hear you ask, seriously? All I can say is that my resistance was low (did you see what I did there?) and I went with the flow. I got it completely wrong, but in my defence the chap sitting next to me works at Menwith Hill and so must be considered a professional and he had no idea either.

Revolver: I haven't played this for a yonk, not since the episode with the Malaysian midwife; one of those stories for which the world is not yet ready. Anyway, it came out because Peter and I finished Katzbach a bit early and then I squeezed in another couple of games, including the first time I've ever seen it won by removing all the tokens from the Mexican Border card. It's a damn good game.

San Juan: It occurs to new players fairly early on during the rules explanation that this is about running a slave plantation, but distasteful theme aside, this is a good game. It is rather similar to Citadels, but for some reason that game is looked down upon by the cognoscenti whereas this one is deemed OK. It's a funny thing, fashion.

Tzolk'in: This is the one with the cogs on the board that are rotated each turn. I very much enjoyed it. Again, a mostly standard worker placement game except for the gear wheels. It is, of course, all accounting and so as I often do in those circumstances, I won. For the record I have been to Chichen Itza. It rained.