"This November there seems nothing to say" - Anne Sexton
Our playtesting of Napoleonic rules - specifically Peninsular Napoleonic rules - continues. They are providing entertaining games that are fun to play, which is probably the most important thing. Whether they reflect what actually happened is impossible to tell, but things are turning out noticeably different from the way they do with the Seven Years War rules, which I am going to take as a good sign. In the current game the British have one command which is late to arrive. As French commander I have thrown everything forward (to be more precise I was fortunate enough to draw the morale cards which enabled me to start further forwards) with the hope of winning before the reinforcements turn up. I would offer odds of about 2 to 1 against me at the moment. Coming back to the rules, certain elements have proved sufficiently popular that they may well be retrofitted to previous rules developed in the legendary wargames room. Cue lots more playtesting.
I have got round to opening my recent order from Newline Designs to find that I have bought twice as many chariot crews as are needed for the number of chariots that I purchased. There is only one solution: I shall buy even more chariots.
Finally, I haven't been mentioning boardgames very much recently because I haven't been playing them very much. I have however managed a second game of Age of Steam, a mere eighteen months on from the first and can confirm my original opinion that it's a good 'un.
Buying more chariots is indeed, the solution to your dilemma. I have a Newline order going in soon to take advantage of the annual sale and Biblicals will be high on my list too. I wonder if I can avoid the same "mistake?"ReplyDelete
Order placed for two more chariots. I have avoided the temptation to go large simply because they have a sale on.Delete