Thursday, 22 August 2013

88mm in the a/t role - was it really that good?

I wrote a while ago about the question of whether units that historically performed well should be rated in such a way as they are guaranteed to repeat those exploits or such that it is merely possible that they may do so if the gods are with them. The issue arose again last night when, once again, Rommel's small quantity of 88mm a/t guns rather wiped the floor with the British tanks. I have no in-depth knowledge of the period and can't really comment except to say that it does rather detract from the game. It probably wouldn't be so bad if the British had the better tanks and the 88's strength was just some sort of compensation. But the Panzer IIIs have a better range, they are backed up by Panzer IVs that act as very effective self-propelled artillery against the British anti-tank gun line and then there are all the other, quite handy, German a/t guns.

I had a few of these when I first started wargaming

I say all the above having once again, due to the luck of the draw, commanded the Germans on the second day of Sidi Rezegh. The terrain had been further upgraded - and looks extremely good; check it out at Fiasco if you can - and the forces were already deployed when we started. The latter at least saving me the embarrassment of bringing my tanks on in the wrong place. The other change was that the British had two commanders with James taking the main tank force which under his leadership didn't actually appear all evening. This change meant that it was, for once, Peter who was the recipient of his tactical advice and as usual it was a) aggressive and b) rubbish. The most egregious example was his urging Peter to put the three companies of tanks already on the table in the place where I immediately, courtesy of the 88, destroyed two of them without actually breaking sweat.

James Roach's tactical inspiration

This time round I did follow Rommel's instructions and attack with my infantry - with mixed results - although I still think that this is the flaw in the scenario. In real life Rommel apparently did this to divert Campbell's attention while the armour arrives on his flank. However, in the current scenario it rather does the opposite. If one is the British then one would rather use any initiative won to fire at things and reload than to turn cards. This is because the British don't want to turn their Desert Rats card until after the Germans have turned their Afrika Korps card (this is all to do with the entry of their respective armour) and so, in my opinion, any attack by the German infantry does the opposite of what, one must assume, Rommel wanted.



The other change was the use of dominoes to generate initiative and, so far, I think the consensus is fairly favourable. Initiative has been reasonably even, but there have been large runs (I got 21 at one point), and yet one always gets some on a reasonably regular basis.

...are OK so far

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