So, following yet more lack of interest in my views on Piquet I have decided to revisit the subject. I think my opinion can best be summed up as:
Piquet works best when
- the majority of command and control issues (such as force composition and deployment) are carried out prior to the game starting i.e. outwith the card/initiative system completely.
- during the game c&c is limited to existing plans degrading - or occasionally working better than expected - or to the impact of local commanders rallying troops, fighting in the front line or, and this is especially prevalent when I play the Italian Wars, dying.
- units typically use ranged fire independently at targets of direct threat to them
- melee (or the close range fire simulated by melee in Piquet) is the primary cause of units retreating or worse
- units with two different weapons - typically a missile weapon and a melee weapon - can use them at the same target; or where units with one weapon can use them against different targets - such as guns firing HE or AP.
It works least well when
- c&c is a major in-game factor (issues such as enemy dispositions becoming better known , artillery spotting, air support and so on)
- units fire and move in co-ordinated support of each other and to deny movement and firing opportunities to enemy units
- where ranged fire is the primary means of attack and where melee/close assault is an exception)
- where the game is significantly about relative maneouvre (e.g. air warfare or fleets in the age of sail)
- where units have two weapons designed to be used against different targets - such as tanks with both a main gun and machine guns
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