Sunday 24 November 2013

More reserve undemolition

As we resumed the game James was quick to poo-poo my concept that what we were playing was actually an old school game. His convincingly argued point was that what really distinguished the old school were the incompleteness of their rules with common situations on the tabletop not covered and having to be be settled by 'wargamers common sense'; a resource often in short supply. I stand corrected and won't confuse things like that again.



Anyway, the conclusion of 'Reserve Demolition' produced the expected outcome. If you recall The Prussians started the evening with no morale and in fact James threw in the towel almost at once before, er, carrying on. It didn't do him any good because his units were destroyed one after the other. The standout among them were the engineers on the bridge itself who, despite a somewhat dodgy officer, fought valiantly and destroyed a regiment of Russian cavalry before running away in the face of a second. They hadn't primed the explosives, but then Frederick hadn't sent word anyway.


The early finish allowed us to reset it and start again. This time James commands the Russians and Peter the Prussians. I am the in charge of the second Russian command which hasn't as yet turned up, but in any case contains what seems to be the most useless of heavy cavalry brigades. Not much has happened except that we've managed to lose our howitzers, which may come back to haunt us.

Gone, gone, gone

An interesting point arose in this second game when the Russians wanted to interpenetrate cavalry through infantry and it became apparent that the rules didn't cover that particular aspect of things. It didn't matter though because we settled it by the application of a bit of common sense; that's the modern way of doing it.




2 comments:

  1. James' explanation of what defines old school is actually pretty good. I'm not sure about the common sense bit. My induction to old school was under the formidable baton of George Jeffrey, whose rules were - let's be honest - full of holes and inconsistencies. His club (sort of) worked on the principle that areas of doubt were settled by George shouting until all opposition backed down. In the absence of armband-carrying umpires, I have often wondered whether the games of messrs Featherstone, Young et al operated in the same way - the player with the strongest personality won the day, dice rolls or not.

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  2. Ah, the dichotomy between the nostalgic vision and the horrible reality. As someone said "The young have dreams that never come true, the old have memories that never happened". Or possibly I made that up.

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