Showing posts with label Cold War. Show all posts
Showing posts with label Cold War. Show all posts

Friday, 2 June 2023

Board Games April/May 2023

 I have played sufficient new-to-me boardgames in the last couple of months to make it worth writing them up. Here they are, plus a few others of note that have been revisited. Before anyone asks, I still haven't had another go at Scythe.

Black Fleet: A card driven game with ships on a map, where everyone plays all three of pirates, merchantmen and the navy. Good game.

Blueprints: Enjoyable dice drafting and arranging game in which everything I did turned out to have been done earlier and better by someone else.

Cascadia: If I describe this as pleasant it isn't meant to anything other than praise. It's an attractive tile-laying game about wildlife in the Pacific Northwest.

First Empires: I'd never heard of this, but liked it quite a lot. It's a like a roll and write, but without any writing; also involves tech trees.

For Sale: This is one of those games that I had been aware of, but had never played for some reason. It's reminiscent in some ways of High Society and I really liked it.

Hadara: Once again, a game I'd never come across which turned out to be a goodun. Card drafting, set collection, minimal theme.

Hanamikoji: Geisha's Road: A newish two player game. I've never played the original, but this variant is very good. Both players try to attract geishas to their tea house by taking the same four actions as each other, but choose the order in which they do them. It's thinky, but in a manageable way.

Heat: Pedal to the Metal: Now this one I had heard of, because it's been a bit of a hot favourite, no pun intended. It's a card driven Formula 1 game reminiscent of both Flamme Rouge and the Waddington's Formula-1 game I used to play with my cousins in the 1960s. Tremendous fun and highly recommended.

Ice Flow: Another game not seen for years. I love this game, was really pleased to get it to the table and I won as well, so all is right with the world.

K2: Broad Peak: K2 is an excellent game. I had never played this expansion, but it turned out to be every bit as good.

Lost Ruins of Arnak: A game from a coupe of years ago that had a lot of buzz. I finally got round to playing it and thought it deserved the praise it got. Amongst other mechanisms, it's a deck building game in which, for once, you stand a fair chance of getting to play any good cards you buy.

Quartermaster General: Cold War: This one hadn't been played for years, but I had two games of it in the last few weeks. Both times I played the West and both times I came last. It's not quite as good as the WWII version, but still excellent.

Quantum: The third game that hadn't been out for a yonk. It went down well, and I was informed that it's out of print and much sought after on the second-hand market. I'm rich. The game features dice as spaceships and might well appeal to wargamers.

Revolver: Once again it had been several years since Colonel Ned McReady tried to stop the Colty gang escaping to Mexico with the loot from their raid on the bank in Repentance Springs. I'd don't think I'd like to play this all that frequently - it runs on rails a little bit - but it's well worth bringing out from time to time.

TransAmerica: A railway building game you could play with those for whom even Ticket to Ride is a bit challenging ruleswise. The rules might be simple, but there's still quite a lot of game there, especially with six players. Apparently it's out of print and much sought after on the second-hand market. Having said that, I was so taken with it I bought a copy on eBay for £25 without any trouble at all. Perhaps my copy of Quantum hasn't made me rich after all.

Trekking Through History: More to do with history than trekking: there are lots of 'interesting' facts on the cards, but the time-travel theme is very pasted on. It's a drafting, set collection, push your luck game, and a good one.

Twilight Struggle: I'd wanted to play this game for years, and then it seemed like I was playing for years. It is very, very long. There's no denying that it's a really good game, a remarkable design in fact. But did I mention how long it takes? I won as the US, thereby redeeming my failure to win the cold war on either of my attempts using Quartermaster General; my success was almost entirely due to being able to play John Paul II immediately followed by Solidarność.

Village Rails: A very small box which contains a lot of game. It's more trains, with tile laying being the route building mechanism. I'd happily play it again.

Wars of the Roses: Lancaster vs. York: No sooner had we got fed up with playing the period with miniatures than it turned up as a boardgame. Think Kingmaker, but with the mechanics occasionally not really matching the theme. I enjoyed it - I won by a distance both times we played it - but I'm not sure I'd recommend seeking it out specially. 

Tuesday, 5 March 2019

Quartermaster General: Cold War

Three or four months ago I posted about a highly unsatisfactory six player game of Quartermaster General: Cold War. I also hazarded a guess that it would probably make a very good three player game. I have now had a chance to try it and can confirm that it does indeed. I thoroughly recommend it as I do the (five player) first world war and (six player) second world war versions. I am rather keen to try the (four player) Peloponnesian war version, but sadly don't know anyone who owns it. I could of course buy a copy myself, but I think we all know that won't happen. I am however genuinely considering getting a copy of the cold war game, as there is a definite niche in my hobby life for a three player game that can be played to a conclusion in a couple of hours or so. It's my birthday soon, so perhaps I shall treat myself.

A rogues gallery

One of those with whom I was playing has expressed an interest in having a game in the annexe. He is apparently an aficionado of C&C Napoleonics in its boardgame version and is keen to try the aesthetically more pleasing experience with toy soldiers, and so I have invited him round. I have been down this route before, and it may come to nothing, but I do think that gridded wargames provide the easiest way for people to try gaming with miniatures for the first time. It will also be an excuse to replace the Great War stuff with something more colourful - after we have tried out the tanks of course.

Friday, 9 November 2018

Tepid

There hasn't been very much gaming recently, and certainly no wargaming since Ravenna at Fiasco, the result of which escapes me for a moment. Someone has been concerned enough about this state of affairs to ask me when I intend to spend this money supposedly burning a hole in my pocket, and on what. The answers, as you had probably already guessed, are not yet and don't know. Firstly, I haven't actually been paid yet and I stick closely to the accountants' maxim: Cash is Queen. Secondly, well, too much choice. Spending at Fiasco was some Hexon slopes from Kallistra and some trees from the tree man; basically the same as at every other show ever. The boat has been pushed out very slightly since though. I have settled on To the Strongest! as my rules of choice for both Early Roman Empire and for the various 15th century dabblings that I do. Figures for the former are individually based and I acquired movement trays quite a while ago. The latter are all on 40mm square bases and the size of the table, and consequently the squares, mandates three stand units. I have therefore bought some 120mm x 40mm sabot bases to make movement easier, plus a few 160mm wide for units with attached commanders. Painting (green) and varnishing (gloss) is under way.

Boardgaming has more or less stopped completely as I have found both the groups which I used to attend becoming cliquey and off-putting; it seems it is no longer enough to like playing games, one must like playing the games that are, by some mysterious collective decision, determined as being currently fashionable. A cynic - that would be me then - might suggest that having paid a lot of money for a game on Kickstarter is the main criterion for whether a game is so deemed. Which brings me on to about the only game that I have actually played recently. I was invited by a regular five strong gaming group to make up the sixth player in Quartermaster General: Cold War, which one of them at least had funded. I have raved on here often enough about the World War Two game, plus this new game covers a conflict through most of which I lived myself, so I was definitely up for it. The format will be familiar to those who have played/seen the other games in the series (although naturally there are sufficient minor rule differences to catch everyone out) and the first thing to say is that, as with the games for the two World Wars, the card decks do a fantastic job of capturing the essence of the political, military and indeed wider cultural events that we all remember or have read about according to age. In fact I would go so far as to say that it makes a brilliant three player game. Sadly, as mentioned before, we played with six players, which didn't work at all. The mechanism for dividing competing blocs into teams of two players each positively detracts from the gaming experience, not least by making the bloody thing last for ever. So, highly recommended for playing with three players, despite me never having done so.



The once a month Sunday afternoon group to which I used to go is changing venue this weekend and I was wondering whether to give it another try. The likelihood of me doing that increased significantly when I discovered that the new location has a pinball machine. I spent almost as much of my time as an undergraduate playing pinball as I did table football; in other words, a lot. I used to own a pinball machine: a proper, old-fashioned, heavy thing, stuffed full of electro-mechanical relays, with plenty of satisfying heft when you gave the flippers some welly. I bought it from a man I met in the pub. In my experience no story that starts with those words is ever likely to end well; this one certainly didn't.

Thursday, 7 January 2016

Pot50pouri

A number of readers have been kind enough to post appreciative comments on the blog, for which I am very grateful. The reality is that I write entirely for my own benefit. Like many others I am prone to depression and find the creative element of blog writing to be a useful tool in managing my mental health. Hence the self-indulgence of choice of topic and varying degree of seriousness with which they are dealt. There are also periods when inspiration doesn't strike very often. Cyril Connolly famously said that the enemy of good art was the pram in the hall. Overlooking the fact that this isn't art of any quality I am, of course, too old for such concerns. Maybe in my case it is the love of a good woman that causes the problem. Or perhaps the occasional company of several bad women. There are only so many hours in the day.



Anyway, on with the post. There have been mixed reactions to my assertion that we live in a Stalinist society. There was some supporting evidence from Prufrock (see his comments on yesterday's post) and some raised eyebrows elsewhere. For those who are interested I have written more here.

And, in an unexpected return to the ostensible purpose of this blog, I have a couple of pieces of Command & Colours Napoleonics news. Expansion 5 has arrived in the UK and my order has therefore gone in. It won't be delivered very soon however because in keeping with my frugal nature I have only paid for second class delivery. What did arrive in this morning's post were the wooden C&C Napoleonic dice that I ordered before Christmas from Canada on eBay. It was as cheap to order three sets as two and they very kindly included three spares. I am now replete with the bloody things. I shall have to tweak the rules to require throwing handfuls of dice.

Wednesday, 6 January 2016

Who won the Cold War?

I have been asked to expand my recent comments on the Cold War. Now my only expertise on the subject is the fact that I lived through it, or at least from the invasion of Hungary to the fall of the Berlin Wall, plus of course what I learned at first hand from my tangential role in the US invasion of Grenada (to be absolutely precise my role was in the aftermath).

However, I am confident of one thing: whilst the Cold War was presented as a struggle between democracy and Stalinism which was won by the former, that is not what actually happened. In fact the Stalinists won and are ruling over us now, with their classic tools of surveillance, control of the media, propaganda and suppression of dissent.

"The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion." - Camus



Monday, 28 December 2015

Glienicke

And so to the cinema. In an attempt to provide some competition in the eagerly awaited Epictetus film of the year award - watch this space - I have been to see 'Bridge of Spies'. It is, as one would expect, a well crafted piece of work without ever really reaching any great heights. Mark Rylance is as excellent as Rudolf Abel (not his real name of course - he was a spy) as he was as Thomas Cromwell. In one sense it's hard to see what he is doing differently from before, but he is as convincing a Soviet spy as he was a Tudor statesman. Tom Hanks is also predictably reliable, albeit perhaps too old for the role.


I've no idea how historically accurate it all is, although perhaps one could guess from the fact that the end credits claim that the Soviets never publicly acknowledged Abel as being a spy while the stamp above is one of a series commemorating intelligence agents issued by the, er, Soviet Union. It's at least debatable whether he was any good as a spy or ever uncovered any secrets. As for the message that Spielberg is trying to get across, that's pure Hollywood. He seems to have very little time for the intelligence or moral compass of ordinary Americans - Hank's character aside - but magically when aggregated together the whole country they suddenly become the good guys. Indeed they are so good that they are entitled to behave badly whereas the bad behaviour of the Soviets simply proves that they are the bad guys to start with. I think that it's fair to say that other, possibly more nuanced, interpretations of the Cold War are available. Hanks channels James Stewart throughout and, interestingly, Spielberg chooses to stick to the moral from one of Stewart's best films: "When the legend becomes fact, print the legend". His protagonist's previous connections with the CIA are downplayed so that everything can be portrayed as the ordinary guy running rings round the intelligence services of two superpowers.

It all passes a couple of hours very pleasantly, but the film that they should really make about Abel's life is of his part in Operation Berezino.