Showing posts with label Peninsular Campaign. Show all posts
Showing posts with label Peninsular Campaign. Show all posts

Thursday, 2 May 2024

Wellington Triumphs Somewhere Or Other

 The Peninsular campaign hasn't been getting a lot of love in the blog recently, or indeed from your bloggist if truth be told. However, we have been plugging away by playing a game that's lasted a full four weeks, the longest that I can remember happening in the legendary wargames room of James 'Olicanalad' Roach, and I've probably been playing there for close to twenty years(*). In the interests of complete disclosure I have to say that week two of the game was dreadful, at least from the point of view of my colleague Mr Jackson and myself, because we never got to do anything. But, in the finest traditions of the band on the Titanic we played on and, if I may mix my metaphors for a moment, we rose from the dead like one of those gay vampires that Ulysses S. Grant's great-great-grandson writes about. The final two evenings were highly enjoyable, with plenty of to and fro plus the good guys won in the end. What more could one want?



Well, fewer casualties probably. I still don't understand how the campaign loss system (ⓒ J.Roach) works, but the fact that the tray is overflowing is unlikely to be a good sign.


* Refights of Sidi Rezegh always felt like they had lasted for a month, but that's not the same thing.

Sunday, 14 April 2024

Eve of Destruction

 We live in interesting times. It's reassuring therefore that readers have felt able to spare the time to write to me. For the record none of them have asked how the Peninsular campaign is going. Nevertheless I feel obliged to tell you. Mark very nearly won a couple of weeks ago, but the Spanish forces collectively made a burst towards Madrid, recapturing sufficient territory from the French to ensure that it will go on a bit longer. Bastards.

What did seem to be worrying you all was why my list of the most famous Barrys hadn't included Barry from Eastenders. A fine question, but in my defence I must point out that he is fictional, plus of course he was pushed off a cliff twenty years ago. Having said that, he did recently appear at a gig venue local to me presenting his, apparently famous, barrioke; shame I missed it.

Much more relevant to the state of the world is Barry Maguire, who recorded a song in 1965 which I would re-release sharpish were I his record label:






Monday, 1 April 2024

The Spanish Have a Beef With Wellington

 The Peninsular Campaign, which we have been playing on and off now for some months, is in one sense just an extended playtest. James wrote the rules drawing on his vast experience, his status as a wargaming demi-god plus, of course, the ever elusive wargamer's common sense. However, and despite that pedigree, until they were played no-one could know how they would work out in practice. We have made the expected running amendments as we went along, but I understand that James now feels that he knows enough to start thinking about some more fundamental changes and a version 2.0. One aspect that seems certain to feature is some achievable victory conditions.



The problem with the current system is that it seems to be as easy to lose victory points as it is to gain them. The French are currently ahead, but only by as much as the allies were recently, and a swing back is all too imaginable.

One way out would be a climactic, winner-takes-all battle and we rather thought it had arisen a few weeks ago. One French command under Sault attacked a numerically superior, but otherwise inferior Spanish army. A second French force was due to arrive part way through, but - thanks to a campaign card produced from nowhere by Peter - so was Wellington with a large and very strong Anglo-Portuguese army. This was the big one. Except it wasn't. The luck of the dice and cards resulted in Wellington not bothering on this occasion and the Spanish received the inevitable kicking. I wouldn't be happy if I was them.

Thursday, 7 March 2024

In another part of Spain


            There was a little girl,
            Who had a little curl,
            Right in the middle of her forehead.
            When she was good,
            She was very good indeed,
            But when she was bad she was horrid.

                       - Henry Wadsworth Longfellow

It's possible that you are asking yourselves whether this Peninsular campaign hasn't been going on for rather a long while. It has, gentle readers, it has.



We fought through the conclusion of the latest battle between Spanish and French - Blake vs Marmont, but I still don't know where - over the last two Wednesday evenings. The first of those gave an excellent night's entertainment; the second didn't. Piquet, despite definitely being my rules of choice for Horse and Musket games, is a bit like Longfellow's little girl. Occasionally it is horrid.

Anyway, the Spanish duly lost, but did a reasonable amount of damage to Marmont's army. Elsewhere, Wellington has been trying to get to Sault, believing that he had inferior numbers. He did, but then a campaign card gave him the Old Guard, and then timely reinforcements to existing formations bolstered him even more. He was still too scared to take on the Iron Duke though and has attacked a nearby Spanish army instead. Will Wellington arrive in time to join the battle? I have no idea, because I clearly don't understand the campaign rules. 

Thursday, 22 February 2024

A l’hora del record seràs València

 Or possibly not. It would seem that Valencia was relieved after all because the French marched their entire force of to battle rather than leaving any to man the siegeworks. I can't tell you what that means for the campaign; presumably all will become clear in due course. Anyway, in another part of Spain the French and Spanish are having at it again; we have already had more battles than there were in the whole of the Peninsular war. This time the Spanish force is that of Blake, who has done nothing so far except receive reinforcements. He outnumbers the French on the table at the start and has therefore attacked. As usual I don't know the location at which the battle is taking place. In my defence I seem to mainly view the map upside down and from a distance.

We've only played the first turn of the game so far, so by way of a change here is a picture of the participants. I apologise for the lack of ties; your bloggist was of course wearing one behind the camera.




Sunday, 18 February 2024

Was Valencia Relieved?

 Well, was it? I don't think so, but not for the first time the finer details of the campaign seem to be eluding me. More on this later.


I confidently predicted that the Spanish had advanced as far as they could and would be pushed back on the second evening of the game. Inevitably therefore, they kept moving forwards, and it was the French whose units started to rout off the table. However, the French had so much morale left and the Spanish forces were so bad - being largely raw troops who don't fire very often or very effectively (*) - that we collectively called it as draw. As no one won, the situation, I think, remains as it was and Valencia is still besieged.

The campaign rules we are using were written by James, and most enjoyable they are too. Of course, playing through them has led to the odd tweak to improve playability, but nothing especially major. One thing has become apparent though, it has proven rather difficult for either side to land much of a damaging blow on the other. So, we have decided to make the permanent losses incurred by the losing side of a battle greater. The unintended consequence of this could well be fewer battles and more manoeuvre, but I'm not sure that's necessarily a bad thing; see previous reports for evidence that I at least have been a bit gung ho in offering battle. The other change we have made is to increase the size of the hand of campaign  cards each player is allowed to hold. This may seem a bit of a technicality, but we think it may lead to forces having their supply lines threatened more frequently.

Anyway, more map moves next week.

* Basically the French rolled very well and the Spanish very badly in the set up, and the reverse happened during the game itself.

Saturday, 10 February 2024

Will Valencia Be Relieved?

 The current action in the Peninsular campaign is yet another set-to between O'Donnell and Macdonald, who are having a feisty, but probably irrelevant, private war on Spain's Eastern coast. One of them is besieging Valencia, and the other is trying to relieve the siege; at the time of writing I can't offhand remember which way round it is.




The Spanish army is, even by their low standards, pretty rubbish. That's them above; there's a reasonable number of them, but they're mostly very poor quality. Given that they must attack I - and probably everyone else - thought it would be a straightforward French victory. However, the first night of the game proved both highly enjoyable and surprising in what it delivered. Despite that, I would imagine that the photo below shows the highwater mark of the Spanish advance. Note the French flanking attack at the bottom, which subsequently drove the defending infantry out of the woods back across the stream.



The latest iteration of the skirmish rules continue to work well; no doubt we'll find the flaws in due course. 



Friday, 26 January 2024

Wellington Doesn't Lose

 I'm still struggling to spend much time working at a computer screen so posts will continue to be sparse; rest assured that quality will not rise as a result. As it happens I didn't miss any wargaming whilst AWOL, as there wasn't any. But we're back baby, we're back.

When we left it in December the main British force had decided to accept battle from the combined French forces despite the likelihood of being greatly outnumbered. I may be playing the role of Wellington, but I'm not role-playing the great man. There is no way he would have stood his ground, he would have retreated back to Portugal pronto. Indeed as we eventually got to the table I rather regretted my impetuosity. However I was lucky in that one of the three forces seeking to move against me didn't turn up at all. I was lucky again when the second force seemed likely to arrive quite late in the day. At the start of the battle therefore I had superior numbers. Having found my inner Iron Duke at last I didn't attack, rather I simply skulked behind a handy ridge.

The French moved against a village I was holding, with some initial success before being thrown back out of it. The Light Division saw most of the action and in skirmish formation saw off a formed unit with such ease that it has caused us to make a small amendment to the rules to make sure it can't happen again.


That's the 95th in the wood and that's a routing French unit at the top of the table. Subsequently the bulk of the French forces did arrive and the position looked very different.



But, I won the initiative when it mattered, rolling a timely double six (*) and turning eighteen straight cards of the twenty seven in my deck before the French could say "Zut alors!". The battle was drawn with remarkably few casualties on either side.  Both sides stay in place and all depends on the turn of the next campaign cards.


* Dice have replaced dominoes, but different dice to the ones that were replaced by dominoes in the first place; so far I prefer it.

Thursday, 30 November 2023

The Battle of Cacares

 At least I think that's how you spell it. Whilst here has been no wargaming content on the blog for a while, there has been plenty going on in the background. Over the last three weeks we have been playing out the Battle of Cacares, or possibly the battle of a place which has a name that looks a bit like that. I trust that James will write it up fully in a blog post heavily laden with photographs, but here's a few of my thoughts with only one picture, and that one a tad arcane.

Wellington, having captured Madrid, immediately abandoned it and pressed on to confront Soult, taking advantage of a chunk of the latter's forces being holed up in Badajoz with a Spanish army camped outside.  My strategy, for it is I, is based on an assumption that the underlying purpose of the campaign is to provide us with opportunities to play with toy soldiers, and I therefore seek to bring the enemy to battle if the opportunity arises. Reading between the lines, I suspect that my fellow players feel the same way.

The first evening mostly involved manoeuvre by the Anglo-Portuguese while the French just sat there. I had been thinking for some time that the skirmisher rules were too advantageous to the British Light Division and had in a previous game adopted a particular approach aimed at exploiting what I thought was a loophole, thereby encountering much derision from the others, who didn't agree at all. I stuck with it however and committed much of the initiative which I gained from the draw of dominos to an elaborately choreographed advance by the Lights on my centre right which caused no French casualties and got us absolutely nowhere. Somewhat more was achieved by the cavalry. Most of the French cavalry was on their left, and not wanting this on the flank of my advancing infantry I sent my cavalry to see them off, which they did, ending the night poised to force the French infantry into square. On my left the only action was the playing of an event card by Mark allowing him to carry out a prebattle artillery bombardment. This made such a mess of the 3rd division that they played no further part in the game.

I had thought that the French, who started with more units on the table than the British, would attack on their right and my plan was to bring my reserves on to my extreme left and get behind them. No such attack having been forthcoming I brought the reserves on anyway at the beginning of the second evening and moved forwards. This second evening was marked by a British inability to cause any casualties in combat or indeed to throw anything worthwhile in defence either. This was despite no longer being encumbered with the by now abandoned Epictetus grand theory of how to use Napoleonic light infantry. Far from forcing the French infantry into square my cavalry was blown away by musket fire and the entire division became 'spent'. In fact the French switched their remaining cavalry unit to their left flank, with the clear - if ambitious - idea of seizing the village on the Allies baseline and gaining a cheesy victory that way. The evening ended with the British infantry with charge distance across the whole of the French defensive line.

On the third evening British luck with the dice changed and weight of numbers and, probably more importantly, the quality of their troops broke the French line close to the end of the fourth turn of the allowed five. Thankfully for the credibility of the morale system the French do-or-die cavalry raid, er, died. Permanent losses for campaign purposes were quite high, more so for the losers. The following photo makes clear the method of establishing those casualties.



OK, I admit that it doesn't make anything clear, especially to me. Still, James knows what he's doing, and he says I'm currently leading the campaign scoring track, so all is well.

Saturday, 11 November 2023

Battle of Madrid, the Conclusion

 The game reached its inevitable conclusion, although it took a little bit longer than I thought it would. The French had played an event card (*) the previous week which meant that their best division could carry on after its morale was all spent, and carry on they did. Together with one of their cavalry units they caused a couple of British units on the left flank to rout. The focal point was however on the British right flank and there the Light Division advanced steadily and the day was won.

Things I would have done differently include arranging the units of the Light Division differently and possibly continuing the cavalry's move from flank to flank instead of pausing it for a while. I shall have a chance to test the first of those next week, because following another couple of turns of map moves (I think we're now half way through turn 8, but please don't rely on that) Wellington's army will now face off against Soult's.

I know everyone is interested in whatever rule changes occur. This week's related to morale losses following losing a melee. There was a certain amount of robust discussion around this as it seemed to appear from nowhere. James' justification didn't really consist of much more than saying that it was what he had written down and therefore it must be right. Fair enough, that will do me. And it is, of course, the same for both sides.


* These cards are part of the campaign structure. Personally, I'd include them in the base tabletop rules as well. I didn't like much about Soldiers of Napoleon, but I liked the event cards.

Thursday, 2 November 2023

¡Hala Madrid! ...y nada más

 "I love thee as I love Madrid that we have defended and as I love all my comrades that have died. And many have died. Many. Many. Thou canst not think how many."  - Ernest Hemingway



I said last week that the Anglo-Portuguese
 army attacking Madrid was bigger and better than the defenders. The only hope for the French was to hope the initiative went their way and that they could see out the five turns allowed for the game before losing. In the event the opposite happened, with the Allies, for the second battle running, drawing the consistently higher dominos. At one point I drew the 2:1 domino; surely James would beat that? But no, he drew the 1:0. The very next draw I drew the double one; this time? No, he drew the 1:0 again. You can't help some people. On top of that, there were two double dominos (*), one when the French had all but succeeded in reaching the end of their deck, meaning that we only played one turn in the evening and Peter and I had been through our deck more than twice.

James will no doubt post a comprehensive post, but the evening ended with the French on the verge of losing all their army morale despite much of the British force, including their strongest infantry division and their cavalry, not having done anything at all. I give it half an hour at most next week.


* When both sides draw the same domino all used cards are shuffled back into the deck, but it doesn't count as an end of turn.

Thursday, 26 October 2023

More Map Moves

 Illness having, to some extent at least, abated the group reconvened for some more map moves. I have no idea what turn it is. James has promised a post on his blog covering both the last game and the current campaign phase, so hopefully he'll tell us; always assuming he knows either.

The map moves follow a sort of Too Fat Lardies template, with all commanders having a couple of cards in the deck and being able to move when they are turned, plus various other cards which do specific things including ending the turn. Wellington's lack of activity so far in the campaign has largely been due to his cards never arriving. But all that changed this week, with both Wellington and the Spanish commander Blake activating twice each early on. They used the opportunity to advance on Madrid in a pincer movement from North and South. Wellesley rolled better and it is his forces who will engage Joseph Bonaparte (never, I note, referred to as King Joseph). The French are heavily outnumbered and, probably even more significantly, comprehensively outclassed. They attempted to withdraw prior to battle, but I played a Surprise Attack card and prevented them from doing so. If the gods of the dominos are willing then they will be completely crushed next week. 

The forces have been deployed - see below - with Wellington keeping his plan of attack pretty close to his chest.


Coming back to Joseph, I realised that I knew very little about him and so started to read the article about him on a well-known and highly respected internet resource. I confess that my attention was being rather distracted by the frequent fall of English wickets against Sri Lanka, but I was suddenly interested again when I read that Napoleon's elder brother had married Julian Clary. Obviously this transpired not actually to be the case - even Wikipedia isn't that inaccurate - but it's a thought to conjure with.

Thursday, 19 October 2023

PotCXXIIpouri



I have had Covid again. That's the second time this year, which seems a little self-indulgent for a man my age. I seem to have picked it up at a university reunion, along with more than half of those attending, demonstrating once again the truth of the adage that one should never go back. Prior to testing positive I went to a Fairport Convention gig in Settle; I can only hope that I didn't act as a super-spreader among the, let's face it, rather elderly audience. Now I think about it, that was also the second time I'd seen Fairport this year. Coincidence? Or something more sinister?

Actually, there's been a bit of illness about, causing a pause in the Peninsular campaign. Prior to that occurring I found myself as stand-in commander of - checks notes - O'Donnell's force defending Tarragona against French assault. It was a highly entertaining game, with the final outcome only decided on the very last roll of the very last action on the very last card turned. However, in my opinion although not necessarily that of others, this was entirely down to luck being very much skewed in favour of the Spanish rather than being a positive reflection on the way the campaign rules handle such scenarios. Some changes have been mooted and we shall have to wait to see what effect they have. 

Returning to Fairport, they, playing as four-piece because their drummer Gerry Conway has retired (*), were as excellent as one would expect. Also excellent was Lauren Housley and the Northern Cowboys who I had seen a couple of days earlier whilst I was still bursting with health. Ms Housley mainly performs her own material, but included a couple of covers: Little Feat's "Willin'" and John Prine's "Angel From Montgomery". However, I'm going to include this Fairport Convention song, which they also included in their own set:


* His retirement is of a kind which will not, I expect, prevent him from appearing onstage at a gig which, viruses willing, I intend seeing in a week or so.

Friday, 6 October 2023

O'Donald and MacDonnell

 It has been drawn to my attention that I confused MacDonald with O'Donnell in my last post. Very embarrassing, given how one the two names is so clearly French and the other is so clearly Spanish. In addition one of them had a farm while the other has sold 10 million records; so there's no excuse really. There is certainly no excuse for this:



Is that a bandoneon?


Thursday, 5 October 2023

Map Moves - End of Turn 5/Beginning of Turn 6

 At least that's where I think we are. If I was you I'd rely on whatever James writes in his blog. He has written up the the second evening of the Badajoz game and like me he struggles to make it sound exciting; nice photos though. The following picture isn't terribly interesting either, but it does illustrate a couple of things.


Towards the bottom right corner you can see that Beresford has now retreated back to where he started after his failed attack near Badajoz. The British actually inflicted more casualties on the French than they suffered, which didn't seem very likely when the forces were first set out on the table. Having also seen some men return from being hospitalised with disease Beresford is in a better state than he deserves to be.

At the top is the site of the next battle, Tarragona. Macdonald received some timely fresh drafts of troops as reinforcements - the Spanish get more such opportunities than everyone else - and tried unsuccessfully to concentrate his forces and attack the French. Instead he finds himself besieged in the fortress by a somewhat larger force. The terrain is set out, the units deployed and the game will commence next week. 

Thursday, 28 September 2023

Badahoth/Badajoyce

 The latest game in the Peninsular campaign was a battle near Badajoz, brought about mainly by your bloggist neither understanding the rules nor having bothered to take any account of publicly available information about the size of the various French forces. James wrote about the first evening here, and the second evening saw it reach a conclusion.

I, in my capacity as Beresford on this occasion, attacked from the outset, not so much because I thought it was a good idea, but because in the context of the campaign I thought I should. One has to assume that all sorts of things are abstracted in the campaign mechanics, and in this case it was the reason why the British would be the aggressor against an equal force with large reinforcements arriving any moment soon. One must just assume that there was a good reason why they did. 

Anyway, much to my surprise it all ended in a draw with both sides being very low on morale and not being in a position to do much; indeed the last hour or so of playing was rather dull. Whilst the arrival of the French reinforcements was imminent (*), the British were withdrawing steadily and it was by no means clear that the new troops would be able to cause much damage before nightfall. In the end permanent casualties were fairly light on both sides, although the hospitals will be pretty full with those recovering. I left James (no Mark or Peter this week) to do the paperwork, but overall I think I came out of the affair far better than I was expecting. The main reason for that was, it seemed to me, the resilience against morale challenges which the British in particular benefit from in the rules we use.

Lots of photos were taken and James will no doubt write it up in detail in due course. When I was originally rolling up my army lists one small crumb of comfort was the inclusion of some extremely feisty heavy cavalry. They repaid this faith by destroying two units of French light cavalry and causing the Polish Lancers to think better of it and withdraw. Let's hope we see more of them during the campaign.


* Fortunately for the British and Portuguese the order in which the cards were turned up in the third turn effectively delayed their arrival for a further turn after that.

Thursday, 14 September 2023

The Peninsular Campaign - where are we at?

 Over the last couple of weeks we have fought out the second battle in the Pyrenees, at Manresa. James has posted a report on the first night with plenty of photos. That evening's play was as good a game as I can remember, with what ought probably have been a walkover for the French swinging both ways, including a rather feisty counter-attack by the only two average Spanish units (all the others being poor) and featuring a cameo from the militia who, now I think about it, are even worse than poor. The second evening saw the inevitable happen though, with the French finally sweeping all before them. The battered Spanish withdrew down the coast, the winners marched into Barcelona, and James and Mark awarded themselves vast numbers of victory points including some - I kid you not - for refraining from stitching each other up.

We then moved on to the next campaign moves, which saw the end of the turn before anything much had happened. Eventually the British got a chance to move, but sadly your bloggist managed to both misunderstand the rules and misread the likely intentions of Soult. Next week will therefore see Beresford's Portuguese attacking a French force of approximately equal size with an even larger force under Soult himself poised to arrive, although thankfully quite late in the day.  Part of my misunderstanding of the rules has been deemed understandable after all and an appropriate adjustment incorporated therein. Unfortunately my misjudgement of the likely size of the French force remains and next week could be quite hard going.

Friday, 25 August 2023

As not requested yet

"The Pyrenees have stood for ages a frowning barrier, descending toward France on the northern side from gradually decreasing heights - but on the Spanish side in wild disorder, plunging down through steep chasms, ravines, and precipices - with sharp cliffs towering thousands of feet skyward, which better than standing armies protect the sunny plains below.”

Mary Platt Parmele

The Mojo Dojo Casa House Epictetus once again has a functioning kitchen and so, with the aid of tea and biscuits, I can return to blogging. In my absence it would seem that someone has left a message on Mark's Blog asking him to give his version of the recently commenced Peninsular Campaign. I think it's unlikely that he will. No one has (yet) left any such request on this site and therefore, naturally enough, I will. 



First the campaign. The rules - all James' own work - are being played for the first time and are therefore inevitably being playtested as we go along and are even more subject to change than anything else that happens in the legendary wargames room. The attrition rules have, for example, already been somewhat streamlined, on the very sensible basis that simple is usually best. But, overall, they seem to flow both quickly and smoothly, so a thumbs up so far from me.


The first session of map moves saw a French force move towards Barcelona, a Spanish force moved to cut them off and the two met at Vich. This where perhaps our unfamiliarity with the campaign rules became apparent, specifically the means by which map would be translated to tabletop. We ended up, not surprisingly perhaps given that we were in the Pyrenees, with such difficult terrain that it didn't promise much of a game. Common sense once more prevailed and we decided to classify the various terrain features as less onerous than they should have been and carry on regardless. James' report is pretty thorough in terms of the first night, where the Spanish failed to press home their attack because they couldn't get the cards they needed. He hasn't yet written a report of the second night, but the luck was entirely the other way round, with the Spanish getting all the initiative and managing to withdraw and form a new line before night fell. So a draw, with no victory points being awarded to either commander. The Spanish suffered the greater casualties, which was only to be expected because they are mostly rubbish. In theory this is offset by the greater ease in which they will gain reinforcements. We shall see.

Most enjoyable so far.