The thrust of Mr Highway's question is whether James' preferred method of playtesting rule changes is optimal from the point of view of those playing the playtest games. The thrust of my answer is that no it probably isn't purely from the point of view of playing a game for the games' sake. But if you assume that those playing are also interested in helping to develop the rules then it becomes less of a problem. Also I know that I always refer to the as James' rules, and he does do the editing, collation etc, but you shouldn't underestimate Peter's role. I'm pretty sure that the Punic Wars rules that you praised are co-credited to Peter, and rightly so. The purpose of the evenings therefore is to have fun in the two areas of gaming and rules developing and scenario designing. To have fun in the three areas of gaming, rules designing, scenario designing and lamenting our inability to speak Latin. Continues ad infinitum...
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| James and Peter update the quick play sheet |
In fact the changing rules wouldn't even be in the top three things that occasionally take the shine off an evening's wargaming chez Olicanalad. Top of the list would be extreme initiative swings. We had some terrible ones whilst in the Western Desert which really spoiled a couple of sessions. The dominoes seem to have improved that aspect of things, and in the Ager series of rules it's not an issue anyway. Second would be scenario defects. These happen, but can't be corrected as quickly as rules experiments. D8 defence dice wasn't working so it was changed for D6. The German infantry attack started too far from the British at Sidi Rezegh, but short of moving the terrain there was nothing we could do about it. We could however change the smoke rules (as in artillery laying down smoke) and so we did. I spent two Seven Years War evenings doing nothing because my troops never arrived. Compared to that the impact of inconsistent rules doesn't carry any weight. Third on my list of downers would be the quality of commanders rolled up. Facing an 88mm with two Brilliant Commander cards is not that much fun; and trying to turn Sapper cards with a Command Indecision in the deck isn't either.
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| Last minute gift suggestion |
"Nothing great is created suddenly, any more than a bunch of grapes or a fig. If you tell me that you desire a fig, I answer that there must be time. Let it first blossom, then bear fruit, then ripen." - Epictetus the Stoic. One of my best I think.
Gut yontiff to you all.


























