I am rather enjoying the series of Seven Years War
games that James is hosting at the moment, despite my pretty poor
performance at bridge blowing. The latest scenario is detailed and
illustrated on James’ Olicanalad blog so I won’t say
much about it here. It’s playing out rather nicely after one evening and
seems reasonably balanced. Given that the Prussians are expected to
attack from the off I might be tempted to find some way of giving them
the chance to move first were you to play it. Having said that, last
night’s game started with the Russians winning a long run of initiative
and getting their main force onto the table quite quickly but the
Prussians still seem likely to take the large hill which was their first
objective.
And they're wearing bearskins |
I am the Prussians and the relative success of the
infantry attack has rather surprised me. The attack saw a sustained
firefight with not that many casualties. In the end it was a flanking
force of grenadiers that did the damage, although
they miserably failed to win a melee when attacking from the side a
battery of guns that had already lost a stand. In part the attack’s
success has been due to drawing an up 1 for line infantry morale card,
thereby making them somewhat more resilient to being
morale chipped, and having a superior commander and therefore a
Brilliant Leader card hasn’t done any harm either. I also drew an extra
Artillery Reload card, but the effect of this was somewhat lessened by
both batteries rolling up poor. I’m still optimistic
though that once they’re up on top of the hill they will prove very
useful.
The firefight rages |
I know you will be keen to understand the latest
rule changes. They are reduced morale chip losses due to combat thereby
leaving more chips for challenges – seems to be working so far, although
possibly the minimum morale should be set
at one per infantry and artillery unit and two per cavalry unit. Dress
the Lines cards only appear now when an officer is lost – the jury’s out
on this one, but last week we had so many between us that there was a
run of fifteen initiative spread between both
sides where nothing whatsoever happened. The newish morale challenge
rules (requiring a stand loss) seem better to me and I also like the no
negative effect for reactive fire. The movement of reserves into the
line on a Deploy card also worked although I notice
that it hasn’t made the Russian main force take up two lines as they
debouched from the town.
It was also good to see the return of a pointless
argument on a subject that no-one knew anything about. The orbit of the
earth around the sun having been exhausted – at least for now – our
thoughts turned to what name the Romans used for
Hades, as in the underworld. My money’s on it actually being Hades, but
why spoil the fun by finding out.
Epictetus,
ReplyDeleteThere seems to be a overabundance of tinkering going on with the games that are orchestrated at the JR residence. I have not been able to gauge in your writings how you think this affects the sessions you've attended. Care to elaborate?
Respectfully,
Gunny
Good question, and one that I shall respond to in a separate blog posting rather than here. In fact I'm pretty sure I can stretch this out to two blog postings without any effort at all. After all, as someone once said "It is easier to build two chimneys than to keep one in fuel."
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