“You are well aware that it
is not numbers or strength that bring the victories in war. No, it is when one
side goes against the enemy with the gods' gift of a stronger morale that their
adversaries, as a rule, cannot withstand them.” - Xenephon
We concluded the three-way
Seven Years War game last night and somewhat to my surprise I won. I am not entirely
sure whether to feel embarrassed or vindicated. The former because I set up completely
wrong and changed my plan after literally a few minutes. The second because
when I started a radical readjustment of my forces my opponents scoffed and claimed that
they would have carried on regardless. I won quite comfortably as it turned out,
but until close to the end it could easily have gone either way.
Indeed it was the sort of
game that if you like Piquet reinforces why and if you don’t like Piquet, well
it reinforces why just the same. The luck evened out as it usually does, but the
way it fell definitely suited me. For the first week I got all the initiative and
my opponents fared much better in combat. However, there wasn’t much fighting
and I was able to use my runs of initiative and my better deck to move my right
flank away from the pursuing Russians and concentrate them against the
Austrians. This week the allies had all the initiative, but couldn’t do
anything with it because my better army and good dice rolling meant that I did
far more damage than them. The fact that they failed Major Morale twice in a row
didn’t do any harm to my cause either. Coming back to Piquet, the changes we
have made to the original morale rules are definitely a big improvement.
Next week we shall all be
shuffling counter-clockwise round the table and giving it another go. I hope James takes some
photos and posts it up this time as it’s a nice little scenario.
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