“You are well aware that it is not numbers or strength that bring the victories in war. No, it is when one side goes against the enemy with the gods' gift of a stronger morale that their adversaries, as a rule, cannot withstand them.” - Xenephon
We concluded the three-way Seven Years War game last night and somewhat to my surprise I won. I am not entirely sure whether to feel embarrassed or vindicated. The former because I set up completely wrong and changed my plan after literally a few minutes. The second because when I started a radical readjustment of my forces my opponents scoffed and claimed that they would have carried on regardless. I won quite comfortably as it turned out, but until close to the end it could easily have gone either way.
Indeed it was the sort of game that if you like Piquet reinforces why and if you don’t like Piquet, well it reinforces why just the same. The luck evened out as it usually does, but the way it fell definitely suited me. For the first week I got all the initiative and my opponents fared much better in combat. However, there wasn’t much fighting and I was able to use my runs of initiative and my better deck to move my right flank away from the pursuing Russians and concentrate them against the Austrians. This week the allies had all the initiative, but couldn’t do anything with it because my better army and good dice rolling meant that I did far more damage than them. The fact that they failed Major Morale twice in a row didn’t do any harm to my cause either. Coming back to Piquet, the changes we have made to the original morale rules are definitely a big improvement.
Next week we shall all be shuffling counter-clockwise round the table and giving it another go. I hope James takes some photos and posts it up this time as it’s a nice little scenario.