As the nominal purpose of this blog is wargaming I ought to bring things up to date. The Punic Wars campaign continues to go not that well, but also not badly enough that it's a foregone conclusion. My invasion of North Africa was decided on because of the cards I happened to have in my hand and could have gone worse. Admittedly I have lost my entire army ( all my commanders will have to start the next turn in the same place), but I still hold a province and a port and we end the turn all square in political control. In fact it would have been quite easy for things to have worked out quite well, especially if the Carthaginians had not gained a temporary naval superiority.
The battle just concluded was a protracted and bloody affair that then ended rather suddenly. I had the luck with the cards until all at once I didn't. But, as usual, I could so easily have won; this time if I had destroyed a unit that I had seven dice against, hitting on everything possible. C'est la vie. Still, I did kill all the elephants though.
On the boardgames front, celebrations of International Tabletop Gaming Day involved games of Small World, Alhambra, Family Business, Articulate!, Coup and Quantum. The last was the only new game for me and I was very taken with the design. The theme is rather pasted on, but without it the result would perhaps be too abstract. Anyway, it's on the wishlist.
No comments:
Post a Comment