Peter and I returned to Richard III last week having familiarised ourselves with the rules the previous week. I was once again much impressed by the game, despite receiving a fairly sound thrashing. It deserves a proper review; but it's not going to get one. Suffice it to say that Peter recognised the importance of persuading nobles in the other faction to switch sides earlier than I did. The Yorkists took two campaigns as invading pretenders to seize the throne, but after that they were never going to be removed. Henry VI was reduced to making vain, and historically implausible, heroic battlefield charges.
Other boardgames played recently include:
- Abluxxen: Enjoyed it, but have no idea what strategy to follow
- Archipelago: A fairly heavy game. In theory, although not practice, it's semi-cooperative. I think I'd get more out of it on a second run through, especially the range of possible victory criteria.
- Red7: I really like this.
- One Night Ultimate Werewolf: I don't really like this. I feel even more stupid than usual sitting in the pub with my eyes closed listening to an American voice on someone's smartphone pretentiously intoning drivel - including the truly ridiculous "Insomniac, wake up".
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