Or indeed Courtrai. I have spent much of the last fortnight not going to Belgium; an activity which has occupied a paradoxically large amount of my time. You will be relieved to learn however that boardgaming has somehow struggled on regardless. Games played were:
6 nimmt!: The higher the number of players then the more random it gets, but I rather like it.
Guillotine: Once again the French aristos got what was coming to them, and quite right too.
Kemet: I led the dog people of ancient Egypt (you know, the dog people of ancient Egypt; come on, don't pretend that you haven't heard of them) to a respectable second place.
Mottainai: I have no idea how to describe this any more than I had any idea what the rules were while I was playing it. Peculiar, but on the plus side seems to reward the ability to plan ahead.
The Pillars of the Earth: Pretty standard, fairly light worker placement game with a cathedral building theme that, apparently, has something to do with a book by Ken Follett. Notwithstanding any of that it was nice to play and doesn't outstay its welcome. It's all accounting really so I won. It does contain the best turn counter that I think that I've ever come across.
The Resistance: Seriously, I hear you ask, seriously? All I can say is that my resistance was low (did you see what I did there?) and I went with the flow. I got it completely wrong, but in my defence the chap sitting next to me works at Menwith Hill and so must be considered a professional and he had no idea either.
Revolver: I haven't played this for a yonk, not since the episode with the Malaysian midwife; one of those stories for which the world is not yet ready. Anyway, it came out because Peter and I finished Katzbach a bit early and then I squeezed in another couple of games, including the first time I've ever seen it won by removing all the tokens from the Mexican Border card. It's a damn good game.
San Juan: It occurs to new players fairly early on during the rules explanation that this is about running a slave plantation, but distasteful theme aside, this is a good game. It is rather similar to Citadels, but for some reason that game is looked down upon by the cognoscenti whereas this one is deemed OK. It's a funny thing, fashion.
Tzolk'in: This is the one with the cogs on the board that are rotated each turn. I very much enjoyed it. Again, a mostly standard worker placement game except for the gear wheels. It is, of course, all accounting and so as I often do in those circumstances, I won. For the record I have been to Chichen Itza. It rained.
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