"If one oversteps the bounds of moderation, the greatest pleasures cease to please." - Epictetus
6 nimmt!: Some people find it a bit random, but I don't mind that aspect so much.
Between Two Cities: Completely pointless game which takes far longer to score than it does to play.
Broom Service: Well it won an award so it must have something, but I'm stuffed if I could see what. It involves pre-programming like the previous award winner Colt Express, but where in that case it could be funny when your plans went awry, here it was just annoying.
Caylus: A complicated worker placement game that has been superseded by more recent, dare one say better, designs.
Code777: Do not play this very late at night when your brain isn't working.
Condottiere: As usual this proved very popular with those who hadn't played it before.
Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill: What a terrible name, but it's actually quite an acceptable game. The theme is neither here nor there; it's an interesting combination of linked action and push your luck.
Ice Flow: As you know I like this game, but like it even better when I win, which I did in an astonishing comeback from nowhere. I certainly wasn't jaded with this one.
Jungle Speed: Snap. As in, this game is basically Snap.
K2: Another one that is always welcome. I think what this and Ice Flow have in common (apart from snow) is that the mechanics are unlike the standard worker placement/area control type Euro. They do have resource management, but it's deployed in an unusual manner.
Kingsburg: I thought this might have something to do with the Konigsberg Bridge Problem, but it doesn't. Shame. It's a dice game that is ultimately too random and too long.
Quadropolis: Sort of like Between Two Cities, only good.
Two Rooms and a Boom: Like all hidden role games one has to care; I don't. This one is a party game for children who are now old enough to go in pubs on their own.
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