August 1st is, apparently, Girlfriends Day. Twenty four hours seems a bit short for that to me, but at least it takes the focus away from Yorkshire Day, which is also today. Normally I try to be out of the county, but I have failed this year. Whoever decided that the locals require a formally designated day on which they are encouraged to tell everyone how great they are, needs their head examining. So I shall hide inside (it's just about to piss it down anyway) and produce the ever-popular monthly list of boardgames played. Before I do that, I just have time for Yorkshire's motto: "You can always tell a Yorkshireman, but you can't tell him much".
6 nimmt!: A pretty random card game, but it passes the time.
7 Wonders: I actually had a bit of a strategy this time, but was undermined by the selfishness of my neighbours in not building the resources that I needed to use. I got my own back though by going heavy on military in the third age and stuffing their chances of winning.
Abluxxen: An interesting card game that packs a lot of strategy and choices into a short game.
Broom Service: I enjoyed this more than the previous time - which wasn't hard - but despite it winning awards it's not for me. It revolves around pre-programming one's moves in advance, but there is, for me, too little chance of them actually happening.
Cosmic Encounter: I like this, but the development of each game rather depends on the mix of races in play. I also don't really understand players who settle for a joint win. Where's the kudos?
Five Tribes: I think this game, like many others, is actually rather spoiled by the ability to purchase special powers during play. I do however like the mancala mechanism. At the risk of repeating myself there are not five tribes involved.
The Grizzled: As always we failed to get our soldiers to survive the Great War. I do recommend the game though.
Kryptos: Hanabi meets Game of Trains, but not cooperative. It was OK.
Mission Red Planet: To successfully exploit (NB not explore) Mars one needs to anticipate the moves of other players, which often proves a step too far for me.
Mysterium: I like to leave enough time between plays of this to forget why I don't like it. On the plus side the English version is better than the original Polish version.
No Thanks!: This is still a nice quick push-your-luck game and I still push my luck too far every time.
Notre Dame: Enjoyable, thinly themed (it's the 14th century and it's Paris, but there appear to be Hansom cabs rolling about) drafting game with a bit of area control.
Peleponnes: A peculiar spelling, but nothing like as odd as the way my fellow players were pronouncing it. This is a fine, if brutal, game where one's carefully built (and paid for) buildings and people are laid waste periodically by plague, famine, earthquake and so on. I rather like the twin track scoring with one's position being determined by the lower.
Perfect Alibi: I normally like deduction games, but I couldn't get my head round this one. The special roles (which basically don't only allow one to lie, but actually mandate it under certain circumstances) meant that I had no idea what on earth was happening.
Red 7: Nothing much more to be said about this excellent little game.
Robo Rally: This is not dissimilar in mechanics to Colt Express, but doesn't have that game's sense of fun. It also goes on too long.
Sail to India: This is a clever little game and excellent value for money. There are a lot of possible different winning strategies.
Stockpile: This is a stock market game with some clever mechanics and one which I'd like to play again. I think all of us consistently underbid during the auction phase.
Via Nebula: I'm going to reserve judgement on this one as it subsequently transpired that we weren't playing it properly. Who'd have thought it?
I need also to point out that perhaps for the first time ever I chose to sit out and play nothing, because all that was on offer was the truly dreadful A Fake Artist Goes to New York.
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