Thursday 15 December 2016

The Raid, part 2

(Burn baby burn) Disco Inferno
(Burn baby burn) Burn that mother down
(Burn baby burn) Disco Inferno
(Burn baby burn) Burn that mother down 

My ex-wife honestly thought that 'Disco Inferno' by The Trammps was a better track than 'Shame' by Evelyn 'Champagne' King, in what must surely have been her worst error of judgement apart from marrying me. That, on reflection, has nothing much to do with today's subject which is the conclusion of the latest game in the legendary wargames room.

There was a consensus that the morale aspect wasn't working so we switched to the rules obtaining in classic Piquet. One clear purpose of those is the completion of games in a reasonable time frame and that was achieved; we finished things off in a couple of hours. I, as the Prussians, went on to the offensive, looked at one point as if I was going to reduce the Russian forces by sufficient to make the target out of their reach, but then lost a couple of crucial combats, ran out of morale and that was that. Although only three villages had been pillaged and burned by that point, there was nothing much left to defend the others.

I enjoyed the scenario. Inasmuch as I have any changes to propose they would mainly be around the artillery. Perhaps the Russians should have two small units rather than one large making them more expensive to move and use and less effective when they fire. As for the Prussian artillery, something needs to be done to give them a purpose. I like the variability of where the defending forces start and where the reinforcements arrive, and it will certainly make the thing replayable. On the other hand the set up that we ended up with from the turn of the cards and the roll of the dice was possibly among the least interesting of the possible combinations. And, as I put in my previous post, I was too much influenced by James' tale of woe about when he had played it before and should have been more proactive early on.

However, the big issue was the rules. The SYW version of Piquet developed by James and Peter is really for large set piece battles; indeed the driver behind the changes they made is precisely that the original game is for a dozen units a side fought over one evening. But with only five or six units and no real division into commands neither version work well. I've mentioned morale, but there are other considerations. Big swings in initiative (and at one point we went from 20-6 directly to 5-18) have a much magnified effect when one is only seeking to move or fire a couple of units and make the game more arbitrary than seems comfortable to me.  And then there are the opportunity fire rules. I can't decide whether the recentish change to a straight ahead fire zone had ameliorated or worsened the strong advantage that defenders get from opportunity fire, but at least in a large game the attackers can concentrate their strength at one point. In this low level sort of game - which, as I have said previously, I enjoy - one is using manouevre, deployements and fire zones intended for long lines of troops, but with isolated units swanning about on their own.

As a result of all that we had a bit of a cast about for suitable other rules that we owned and which might work better; in the end we came up with Maurice. I bought these as part of the abandoned War of the Spanish Succession project and rather liked the look of them at the time. In any event we thought we'd give them a go on the same scenario next week and see what we think.

Which just leaves room for these two, so that you can make your own minds up:




Everyone is naturally entitled to their own opinion, but if you don't think the second one is better then you're a cloth eared numptie.

4 comments:

  1. Well, I don't care much for either track. Besides giving Maurice a run-out on the table, what about Honors of War?

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  2. I think the jury is out on the two tracks, but where can i get one of those Flamingo Red suits? Awesome.

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  3. I got a little vomit in the back of my throat from both... have to admit a little more on the first track....

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  4. Jeez, you cant beat this bloated, fly enshrouded equine carcass only so long gents... Time to bury picquet and find something you might enjoy, for the love of God, please...

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