The battle of San Winnoc reached a conclusion last night. It really was a most enjoyable game, tightly fought over three weeks and with the result in the balance right until the end. Naturally therefore, we are going to change the skirmisher rules again. I will leave it to James to explain the changes and the reasons for them, but I am broadly in agreement. I do however have observations on two other areas of the rules.
Under the traditional way of allocating morale chips each side got a fairly random mix of morale and additional cards for the deck, each of which allowed extra actions such as firing, moving etc over the course of each turn. The revised method seeks to balance these so that one either has more morale but fewer bonus cards, or visa versa. Clearly getting the balance between the two things is problematic, but I think we are all reasonably happy with the first attempts at doing so. In this game the French had the extra cards and the British the extra morale. The French prevailed, but even so I think, given the choice (which one isn't) I'd pick the higher morale every time. The extra cards are only useful if one gets the initiative to use them, whereas the morale is always of value.
More worryingly it seems as if for the last ten years and more I have been playing a completely different rule for automatic melee (i.e. against disorder or shaken units, flanks, skirmishers, or artillery) to that being played by everyone else. I have no reason to claim that my version is better than what appears to be the actual rule, and it would seem that I have been limiting my options somewhat for all that time. I have re-read both the Piquet master rules and James and Peter's Seven Years War set (Lemons Are Not The Only Fruit) and there is absolutely nothing in them on which to base what I was thinking, so there you go; I feel foolish.
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