Although I laid out the terrain on a whim, I followed the rest of the pre-battle sequence in full. The Germans rolled exceptionally well and the British exceptionally badly, so I think we must interpret this as part of the German Spring Offensive in 1918. They have pushed through the front line and the unprepared British reserves are trying to stop them. The defenders' poor dice continued into the depletion phase so a big chunk of their force - including two thirds of their field guns - start off table. In addition their heavy artillery is presumably needed more urgently elsewhere, because their barrage assets ended up being very low.
The railway track |
The Germans are clearly going to win the battle, but the somewhat convoluted victory point system means that they have to win big in order to win overall, if you follow me. Added to the variable game length (a die is rolled after each turn until a target total is met and the game is over) means that they will have to get on with it. That makes it ideal for a solo game, and - always assuming my enthusiasm is maintained - I shall play it out. The main decision the British have at the beginning is whether to resist the stormtrooper attack just about to be launched on the town - which is one of the victory objectives - and risk destruction at the hands of crack troops, or to withdraw in the hope of retaking it once reinforcements arrive. I shall toss a coin I think.
Fine looking table enhanced by your aerial photo. Leaving the major British decision in the game to the fate of a coin flip is priceless.
ReplyDeleteOooh ! like the railway track - very clever ! .
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