It's time for another go at the new siege rules. One conclusion from the first run through was that the initial set-up had the two sides too far apart. I placed the first parallel at the advised distance from the walls, but the defenders need to be further forward of the walls and in greater numbers than the way I had arranged things.
I have therefore introduced a glacis, counterscarp and covered way. The last of those is - as I discovered - essential for moving troops from within the town to opposite wherever the attackers place their guns as they get closer.
I've still kept it relatively simple; there is no ditch and no ravelines. Apart from anything else I am keen to give the siege guns sight of the walls, as I never got as far as bombarding them last time.
Speaking of siege guns, the besiegers have a fourth (i.e. I have made a fourth) and have lost three infantry units to compensate. Plus, of course, both sides' artillery crews have arrived.
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