The Peninsular Campaign, which we have been playing on and off now for some months, is in one sense just an extended playtest. James wrote the rules drawing on his vast experience, his status as a wargaming demi-god plus, of course, the ever elusive wargamer's common sense. However, and despite that pedigree, until they were played no-one could know how they would work out in practice. We have made the expected running amendments as we went along, but I understand that James now feels that he knows enough to start thinking about some more fundamental changes and a version 2.0. One aspect that seems certain to feature is some achievable victory conditions.
The problem with the current system is that it seems to be as easy to lose victory points as it is to gain them. The French are currently ahead, but only by as much as the allies were recently, and a swing back is all too imaginable.
One way out would be a climactic, winner-takes-all battle and we rather thought it had arisen a few weeks ago. One French command under Sault attacked a numerically superior, but otherwise inferior Spanish army. A second French force was due to arrive part way through, but - thanks to a campaign card produced from nowhere by Peter - so was Wellington with a large and very strong Anglo-Portuguese army. This was the big one. Except it wasn't. The luck of the dice and cards resulted in Wellington not bothering on this occasion and the Spanish received the inevitable kicking. I wouldn't be happy if I was them.
Good luck on the hunt for the elusive "perfect" rules - when you find them, head up to Loch Ness for a new challenge!
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