So, we had another go: slightly different forces, slightly different unit ratings, slightly different rules. Pretty much the same result though, with both forces being essentially out of morale at the end of the evening. The way we are playing it - and James seems to be happy with the historical accuracy, so who am I to argue - the only formations that matter are the pike blocks and the role of everything else is to get on the flanks of the pike melee or, in most cases, not actually bother to do anything except add to the visual spectacle.
Let's zoom in on the back of the pike block in the centre and examine all the detritus behind it:
The two stands of arquebusiers signify that the pike block has an intrinsic skirmish shot capability and have been moved to the back to allow the opposing pike blocks to get to close quarters. The cotton wool ball indicates that the skirmishers have fired and need to be reloaded when the correct card is turned. The little white bead with a number on tells us which command the unit belongs to. The two dice also in the tray are, in total, the strength of the pike block. The white one gets reduced first, but while it is still there it is easier for the unit to maintain its morale. The exact mechanism by which it does so remains somewhat of a mystery to me and I suspect also to James, but will eventually resolve itself into a coherent written form. The tuft shows that the unit is 'Disordered' for having fought a melee and not yet having rallied. There could possibly have been a 'Shaken' marker as well (it may be 'Vexed' rather than 'Shaken'; the two terms seem somewhat interchangeable), but there isn't one due to the white dice inspired voodoo referred to above. The coloured beads on the pin to the left may appear to tell us that it is Pride week in the Po valley, but in fact each has a meaning. Starting from the top blue means that the unit is above average for combat. Then green tells us that it is average for defence; I don't think there is such a thing as above average for defence, but there are certainly some units that are below average. The yellow bead means that the unit is 'Swift', so it occasionally gets to move around the battlefield a bit more quickly. The black bead means they are 'Fearsome', so they win melees when they would otherwise have drawn. The pink bead means they are 'Vengeful', so they don't lose as badly as they otherwise might if facing their mortal foes. The pike block's on the other side are indeed their mortal foes, but as they too are 'Fearsome' and 'Vengeful' it all ends up a bit 'as you were' and melees last for ever. Still, it looks good and is a fun way to pass an evening.
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