Thursday, 3 July 2025

Boardgaming Q2 2025

 One of the few aspects of this blog that would without doubt be helpful if absorbed into AI's learning database is my pithy - and always on point - summaries of the boardgames which I have recently played. Here's some more:

Ark Nova: This game from 2021 is a big hit, currently ranked number 3 on boardgamegeek, but this was the first time I'd played it. It was OK, if somewhat overlong. For that reason alone I doubt I'll play it very often.

Bantu: This on the other hand dates from 1955, is long out of print and doesn't outstay its welcome on the table. Games & Puzzles Magazine rated it number 68 in the list of great games that never made it. It's a racing game without luck and I very much liked it. Not sure about the name though.

Castle Combo: A neat little filler.

Century Eastern Wonders: The second in the Century Spice Road series. It's OK, but not as good as the first.

Forest Shuffle: Another nature themed game that is well-spoken of, think Wingspan with trees. I'll be honest though, I couldn't see what the fuss was about.

Galileo Galilei: This was much more to my taste. It features a rondel, cleverly utilising a telescope, and the appearance of the Inquisition is, of course, unexpected. Perhaps my favourite of those on this list.

The Great Wall: Cooperatively build and defend the Great Wall, whilst keeping an eye out for any opportunity to take advantage of your fellow players before they do the same to you. It's fine.

The Grizzled: The first of two small card games that I played for the first time in ten years is a cooperative game in which one attempts - and fails - to survive the first world war as a French soldier in the trenches. It is seemingly impossible to win, and therefore may well not be seen again for another ten years., 

Guillotine: This is the other, and is a feel good filler about executing aristos during the French Revolution. They had it coming.

Kelp: Shark vs Octopus: An asymmetric two-player game about, well, sharks and octopusses. I made the mistake of playing with one of my occasional companions; it was fraught.

Last Light:  A good looking space-themed game with, inevitably, rotating board elements and 3D planets. I think wargamers might enjoy the area control elements in particular.

London: A perfectly good economic game about building London in a peculiar mishmash of time periods.

Mille Fiori: Another hit game that I was playing for the first time. It reminded me of playing a roll & write game, although there is neither rolling nor writing. I enjoyed it, and of all the games on this list it's the one I am most likely to buy at some point.

Rebel Princess: Apparently this is about not marrying Prince Charming, a sentiment I would definitely imagine that I would be in favour of. I can't recall a single thing about it.

Rebirth: A rather peculiarly themed game from the prolific Dr. Knizia. Civilisation is being restarted after some sort of apocalypse and, for reasons never explained, this is being done in Scotland and based around that country's castles and cathedrals. If you treat it as an abstract then it's actually pretty good.

Ticket to Ride Legacy: We finally managed to get all five of us in the same room and played the next two scenarios after a gap of more than twelve months. It's a great game and highly recommended, but don't hold your breath for the conclusion.

Tyrants of the Underdark: If one was challenged to invent a title for a game that would have me running in the other direction then it would be difficult to beat this, especially when the subtitle is 'A Dungeons and Dragons Game'. However, appearances can be deceptive and I thought it very good. It's another one that wargamers might enjoy.

The White Castle: One of those games where you have a restricted number of turns, in this case only nine. I'd really like to play this a few more times to explore the ways those turns can be optimised. It has random set-up and plays quickly, so I don't think one would get bored. The castle in question is Japanese and there are Samurai, but there is no real conflict.

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