Malesov 1424
Zizka is trying to reach the castle of Malesov, which is in
friendly hands, but is being pursued by Imperialist forces. He draws up his
wagenburg on top of a hill and ambushes his pursuers by rolling his supply
carts filled with rocks down the slope against the middle battle.
Scenario details:
·
Before the game starts the Hussites get two
attempts to hit on 6+ against each unit in the ambushed battle; normal saves
and rout tests apply.
·
The Imperialists move first.
·
The Hussites objective is to reach the castle,
by exiting their forces off their side of the table through the road square or
those either side of it (NB any units leaving the table via these squares
cannot return; any units leaving the table via other squares can return as per normal
rules (see p42)), while at the same time inflicting some losses on the
Imperialists. In addition to gaining Victory Medals for enemy units destroyed they also
gain one VM per unit leaving the table as per their objectives. Victory
conditions are:
o
Hussites
20
o
Imperialists
15
·
The true cross (*) can move for free with any unit
or commander in its square or it can be activated to move on its own by Zizka
as per normal infantry rules except that it has no facing. It can co-exist with
any number of friendly units and can interpenetrate freely. It acts otherwise as
per the rules for standards (ES V6 p5) .
·
If Zizka dies or the true cross is captured then
rout tests must be taken as if a unit had been lost.
War wagons:
·
Deep unit
·
Move sideways in either direction – all other
moves are double difficult
·
Cannot charge or initiate melee
·
Shooting and ZOC are to the front
·
Have no flanks or rear for melee
·
Regardless of what the models show, they can
fire as either handguns or field artillery (NB see ES V6 p2 rule re multiple
targets) until they move and subsequently only as handguns
·
Saving throws:
o
+1 vs mounted
o
+1 vs shooting
o
-1 shot at from side or rear
Cavalry:
·
All cavalry are lance armed (see p57)
·
Later knights may rearm (see ES V6 p4 – this will
be interpreted as requiring a simple activation) once per unit
Mounted Crossbow:
·
These are mounted infantry, but the rule on p57
does not apply; instead:
·
Move as cavalry, but cannot charge or fire
·
Must attempt to evade if charged
·
Must dismount to fire (requires a difficult
activation as per rule on p56) and cannot remount
·
Dismounted crossbowmen have pavises
Terrain:
·
River is impassable, but is no impediment to
shooting
·
Normal bridge rules (p29) are designed for both
rivers and bridge occupying whole squares, not marking the boundaries between
squares and so do not apply; instead
o
The square either side of the bridge is normal
terrain
o
Only one unit can cross the bridge on each
activation i.e. no whole square or group moves; march moves are allowed
o
crossing the bridge is a difficult move
·
Defending against anyone coming across the
bridge +1 to saving throw in melee
(*) I claim no great expertise in theology, but it seems pretty unlikely to me that the Hussites would have venerated relics such as the 'true cross'. However, I wanted to give them a standard to reflect their resilience and, to be honest, the true cross is all I've actually got (for those paying attention, it's another resin model from Valdemar). While I'm on the subject of historical accuracy, I made the standards with geese on them many years ago under the impression that the Hussites used them because it was a play on words - in Czech - on Jan Huss' name. I now think it far more likely that goose was a term of abuse used by the Catholics to taunt their opponents based on the same pun. But I'm certainly not replacing all those flags, especially when this is the first time in about ten years that they have seen the light of day anyway.
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