The posh bases are no longer required |
Of course one not only has to learn the rules, but also the tactics that the designer had in mind. This seems to be especially true in grid based games (that's a personal opinion, I have no empirical evidence that I could point to). I'm not sure that we are there yet and it took us quite a while with C&C. The first games of To The Strongest! were Punic Wars and this one moved us on to Early Imperial Romans against Celts. With hindsight the best tactics for the latter are hit and run rather than trying to slug it out, with even the ordinary auxiliaries saving on a six. Things weren't helped by the forces being created by using all the Romans that I had and then just adding more warbands to the Britons until the points matched. I also overdid the veterans on both sides, which possibly accounted for the stalemate that ensued along much of the table, and massed the barbarian cavalry rather than spreading them out as disruptive skirmishers. For the record the Romans won in the end.
So, they are definitely good fun, but a final decision on them has to be postponed until we're clear that we're playing the rules properly with at least vaguely optimal tactics. Next up for this period is to buy some more chariots I think. Next up for the rules is to give them a go next week with my Wars of the Roses figures.
Misinterpreting rules is common when one first gives a new set a whirl.
ReplyDeleteExactly why several playings are needed before dispatching them to the rubbish bin.
As you state, subtle tactics often only surface after repeated playings and tinkering with the mechanisms can be hazardous if attempted too soon in the learning process. I am curious in your perception that tactics may be less obvious in grid based systems. Please elaborate on this.
I always approach a set of rules with the notion that the author knew what he was doing.
Oh, and more chariots is always good!