Monday, 26 June 2023

PotCXXIpouri - another slight return

 Still catching up with what you all missed while my broadband wasn't working. I attended the Bradford Literature Festival's inevitable, and welcome, J.B. Priestley event, which this year addressed 'English Journey'. Commissioned by the prominent left-wing publisher Victor Gollancz this is an account of the great man's travels around England at the height of the depression. A precursor to, and an inspiration for, Orwell's 'Road to Wigan Pier' it shares that book's unwillingness to look away from the effect of poverty on society and, in particular, on children. Not so, of course, the members of the governing party in the U.K. Against the background of a report showing that the cohort of children born during the period of austerity brought in by Cameron and Osborne are shorter both than their predecessors and than children of the equivalent age elsewhere in Europe, these two smug poshos turned up at the Covid enquiry to deny that the same austerity had anything to do with the country's unpreparedness for the pandemic. 


A more recent example of self inflicted economic and social damage has also been in the news concerning the seventh anniversary of the referendum on leaving the EU, a referendum that, by no coincidence, took place whilst the same two deadbeats were in charge. I gave my views here at the time - and indeed here at the time as well - and haven't changed them at all. Professor John Curtice (for the benefit of overseas readers let me point out that when it comes to psephology in the UK the Prof is 'the man') says that the reason the polls currently show a majority thinking that leaving the UK was a mistake isn't so much that people have changed their minds as that a significant number of those who voted Leave have subsequently died. Good.

Friday, 23 June 2023

PotCXXIpouri - slight return

 Just continuing with the catch up from my absence I have a couple of things to get off my chest:

Firstly, I had assumed that the minimal coverage, and lack of humanity in that coverage, of refugee deaths in the Mediterranean was down to the innate racism of the British press. However, given the pages and pages of reporting on the plight of a few hubristic billionaires paying the price for their ghoulishness even though, shock horror, they weren't all white, I have changed my mind. Clearly the issue is class: the lives of poor people simply don't matter as much as those of rich people.

Secondly there has been a furore about a new film alleging that Jeremy Corbyn was ousted as leader of the Labour Party as the result of a conspiracy. Now, I haven't seen this film, doubt very much that I will bother, and have a very sceptical view of conspiracy theories in general. Indeed if you want my opinion - and believe me you're going to get it even if you don't - JC's biggest problem was the self-inflicted and all-to-common one for politicians of out-staying his welcome. The hoo-hah regarding the film is centred on it apparently implying that some of those involved in this so-called conspiracy were Jewish. If there is any conspiracy going on it's the one that increasingly says that neither Jewish people nor Israel can ever be criticised regardless of what they do, without fingers being pointed and hyperbolic accusations of anti-Semitism made.

Let's finish on a lighter note. I have been to Barnsley for what I believe is the first time ever. Slightly to my surprise I found it to be a very pleasant place. I intend to revisit it soon to check out an upcoming exhibition at the municipal art gallery. In the meantime here is a statue of one of the town's most famous sons:




Thursday, 22 June 2023

PotCXXIpouri

 My absence from the blogosphere has not been entirely due to scorchio, my broadband hasn't been working properly either. Obviously too much has happened in the Casa Epictetus during that time to include all of it in detail here. Most notably there was a visit from the blog's Luxembourg correspondent involving food and drink aplenty and an erudite conversation which ranged from Qatargate to the dynamic pricing of tickets for Springsteen's Munich concert via Piltdown Man. There has also been a variety of musical and theatre entertainment of equally varying qualities. But you're all here for the wargaming.



First up was a run out for James' new Spanish Army for the Peninsular war. Given that they were newly painted and that they were Spanish troops in the Peninsular war, they inevitably ran away. But quite a bit of luck with the dominoes meant that they hung in there for longer than anticipated and a good time was had by all. The picture above shows a Spanish cavalry unit which having unexpectedly routed their opposition in melee were then effectively destroyed by what seemed to your bloggist to be a very harsh pursuit check rule. 


Next up was the battle of Harran using To the Strongest!, the outcome of which was a defeat for the forces of Outremer, just like the original. The photo is of Bohemund, who despite being the main hope on his side never really got going. A combination of the Armenians to his left suddenly going into an uncontrolled advance - which unsurprisingly ended in disaster - and me constantly choosing the wrong order in which to activate commands, took away all his room for manoeuvre. Not that Baldwin or Tancred did any better mind you. It was a very bad day for the forces of Edessa and Antioch.

Friday, 9 June 2023

Good Riddance

 


"Man seeks to escape himself in myth, and does so by any means at his disposal. Drugs, alcohol, or lies. Unable to withdraw into himself, he disguises himself. Lies and inaccuracy give him a few moments of comfort." - Jean Cocteau

Friday, 2 June 2023

Board Games April/May 2023

 I have played sufficient new-to-me boardgames in the last couple of months to make it worth writing them up. Here they are, plus a few others of note that have been revisited. Before anyone asks, I still haven't had another go at Scythe.

Black Fleet: A card driven game with ships on a map, where everyone plays all three of pirates, merchantmen and the navy. Good game.

Blueprints: Enjoyable dice drafting and arranging game in which everything I did turned out to have been done earlier and better by someone else.

Cascadia: If I describe this as pleasant it isn't meant to anything other than praise. It's an attractive tile-laying game about wildlife in the Pacific Northwest.

First Empires: I'd never heard of this, but liked it quite a lot. It's a like a roll and write, but without any writing; also involves tech trees.

For Sale: This is one of those games that I had been aware of, but had never played for some reason. It's reminiscent in some ways of High Society and I really liked it.

Hadara: Once again, a game I'd never come across which turned out to be a goodun. Card drafting, set collection, minimal theme.

Hanamikoji: Geisha's Road: A newish two player game. I've never played the original, but this variant is very good. Both players try to attract geishas to their tea house by taking the same four actions as each other, but choose the order in which they do them. It's thinky, but in a manageable way.

Heat: Pedal to the Metal: Now this one I had heard of, because it's been a bit of a hot favourite, no pun intended. It's a card driven Formula 1 game reminiscent of both Flamme Rouge and the Waddington's Formula-1 game I used to play with my cousins in the 1960s. Tremendous fun and highly recommended.

Ice Flow: Another game not seen for years. I love this game, was really pleased to get it to the table and I won as well, so all is right with the world.

K2: Broad Peak: K2 is an excellent game. I had never played this expansion, but it turned out to be every bit as good.

Lost Ruins of Arnak: A game from a coupe of years ago that had a lot of buzz. I finally got round to playing it and thought it deserved the praise it got. Amongst other mechanisms, it's a deck building game in which, for once, you stand a fair chance of getting to play any good cards you buy.

Quartermaster General: Cold War: This one hadn't been played for years, but I had two games of it in the last few weeks. Both times I played the West and both times I came last. It's not quite as good as the WWII version, but still excellent.

Quantum: The third game that hadn't been out for a yonk. It went down well, and I was informed that it's out of print and much sought after on the second-hand market. I'm rich. The game features dice as spaceships and might well appeal to wargamers.

Revolver: Once again it had been several years since Colonel Ned McReady tried to stop the Colty gang escaping to Mexico with the loot from their raid on the bank in Repentance Springs. I'd don't think I'd like to play this all that frequently - it runs on rails a little bit - but it's well worth bringing out from time to time.

TransAmerica: A railway building game you could play with those for whom even Ticket to Ride is a bit challenging ruleswise. The rules might be simple, but there's still quite a lot of game there, especially with six players. Apparently it's out of print and much sought after on the second-hand market. Having said that, I was so taken with it I bought a copy on eBay for £25 without any trouble at all. Perhaps my copy of Quantum hasn't made me rich after all.

Trekking Through History: More to do with history than trekking: there are lots of 'interesting' facts on the cards, but the time-travel theme is very pasted on. It's a drafting, set collection, push your luck game, and a good one.

Twilight Struggle: I'd wanted to play this game for years, and then it seemed like I was playing for years. It is very, very long. There's no denying that it's a really good game, a remarkable design in fact. But did I mention how long it takes? I won as the US, thereby redeeming my failure to win the cold war on either of my attempts using Quartermaster General; my success was almost entirely due to being able to play John Paul II immediately followed by Solidarność.

Village Rails: A very small box which contains a lot of game. It's more trains, with tile laying being the route building mechanism. I'd happily play it again.

Wars of the Roses: Lancaster vs. York: No sooner had we got fed up with playing the period with miniatures than it turned up as a boardgame. Think Kingmaker, but with the mechanics occasionally not really matching the theme. I enjoyed it - I won by a distance both times we played it - but I'm not sure I'd recommend seeking it out specially. 

Tuesday, 30 May 2023

PotCXXpouri

 This is mostly going to be about wargaming, but I must pass on my congratulations to the boy Windass, who done good. My interest in football has diminished in line with the growth in murderous regimes using it as a front. However, young Josh was at school with the elder Miss Epictetus (and yes, his father did cut a somewhat incongruous figure at nativity plays etc), so I have kept half an eye on his career from afar. I have no real idea why young men seek out the highly-paid and glamorous career of a professional footballer, but moments like that at Wembley yesterday must go some way to making the rest of it tolerable.

Anyway, on with the wargaming. We have played Möckern twice more, or more accurately one and a half times. It has become apparent that Epic C&C will not fit the role assigned to it i.e. a game that can be guaranteed to finish in an evening, which is a shame because to me it's much better than the original version. On a happier note the new 'Activated' tokens worked very well, to the extent that I have dug out some other tokens (actually they're tiddlywinks) to mark things such as units taking a march move. I don't know why I didn't think of this years ago.

There has also been some progress on the kern. To recap, I bought these  - a mix of Tumbling Dice and Red Box figures - earlier in the year when Test of Resolve was all the rage, but then went down with Covid. Having recovered sufficiently to think about painting again I discovered I had no plastic primer. By the time I bought some more the moment had passed and, once again, nothing happened for a while. Eventually having sprayed the plastic figures it was necessary to fix javelins to the metal figures, but I found that my superglue wasn't very super. In fact it wasn't any sort of glue at all. This was a bit of a surprise because my normal problem is sticking the wrong things together - one of them usually being my fingers - rather than failing to stick at all. Either I'd had it too long or I'd bought cheap stuff in the first place; knowing me it will probably be both. So, after yet another delay more glue was procured and there has been some progress.


I wouldn't hold your breath for a photo of the finished article, nor for a report on our refight of Mortimer's Cross.

Monday, 22 May 2023

Partizan 2023

 Enough of things I've done before, here's something new: I've been to Partizan for the first time ever. I have to say, it was just as good as I was told it would be and I enjoyed it a lot. It's a nice venue, which didn't get too hot, plenty of traders and far more games than one gets at, for example, Vaprnartak. No doubt comprehensive, photo-replete reviews will appear elsewhere so I will cover the fact that I didn't take many pictures or write down the details behind anything by just concentrating on a couple of the highlights for me.


Inevitably perhaps, the first would be the refight of Möckern using C&C being displayed by the Old Guard from Bexley. The coincidence of us having played this exact same thing last week is perhaps lessened by the point I made in the last post that there aren't very many published scenarios for Epic C&C. They were using 28mm figures on, I think, 6" hexes and so had room for much more terrain and larger unit sizes than I use. I've seen elsewhere on someone's blog about the show that he found the players to be somewhat uninterested in speaking to punters. I have to say that I didn't find that to be the case and they passed on one or two tweaks to the scenario which they use to even it up a bit. I may well incorporate those into at least one of the two further reruns of this that I am planning for this week. (For those wondering why I would do that it's because I want to host two games and I don't really have the time to set up anything else. In an exciting development we shall be back in the Legendary Wargames Room of James 'Olicanalad' Roach for the following week.)

My only purchase of the day - although there may just possibly be a rather large follow up on-line order - was also C&C related. I bought some activation markers from Warbases. As readers may know from photos in previous posts I use a small marker behind each unit which shows type and strength. It has been our practice for many years now to rotate this by ninety degrees to indicate that a unit is activated for this turn. However, this has proven to be an increasingly complex concept for one player - an age related issue maybe? - so I thought I'd try a different tack to see if it was simpler. I believe the markers I bought are actually intended for Chain of Command, although I got involved in a demo game of the same and didn't see any such markers.


I say 'involved in' rather than 'played in' because it had finished before I had managed to remember anything much from my one previous play of the game. We - a British paratroop force - won from a losing position by rolling a double activation, which I believe is exactly what happened in my first game; another spooky coincidence. You may just be able to see towards the far end of the table a burning German AFV (possibly a Stug III) which, in my only real contribution, I had caused to be knocked out by the anti-tank gun at the bottom of the photo (possibly a 6 pdr) by rolling a shed load of 5s and 6s. The distinguished looking chap on the left is Don Avis, my first ever wargaming opponent, now acting as proof-reader, event-organiser and all round consigliere to Richard Clarke of Too Fat Lardies fame. I hadn't expected to see Don there and we hadn't been chatting for more than a minute or so before the subject of our failed career as rock musicians was raised; it was ever thus. Don also dragged me into a game of What a Cowboy, which I thought was great fun, enhanced perhaps by the fact that the boys from Boreham Wood cleaned up the town and took down the bad guys.

So, all in all, a good day out.

Friday, 19 May 2023

PotCXIXpouri

 “Don’t repeat yourself. It’s not only repetitive, it’s redundant, and people have heard it before.” 

-Lemony Snicket

The lack of posts here is not because I begrudge the time to write them, or indeed the sheer hard work necessary to maintain the high standards for which this blog is known. It's not even because I'm not doing stuff, it's more that I've not only done that stuff before, but increasingly I have also written about doing it before.

One area in which that doesn't particularly apply is boardgaming, where I have played a fair number of new-to-me games recently, and I shall return to that subject shortly. One of those games had a Wars of the Roses theme, which reminds me that the new version of Kingmaker was released last week. It looks good in the photos and some of the revisions seen intriguing - pre-packed factions for example. However, the estimated playing time is up to five hours, and that alone means that I shan't be bothering.

Anyway, back to stuff I've done before and have now done again. Firstly there was the Stephen Daldry production of 'An Inspector Calls', which was just as good as ever. Secondly there was Walter Trout, who was...etc. etc. Trout, who looks in remarkably good nick for a man in his seventies with a transplanted liver, played at the King's Hall in Ilkley and rather bemused the audience by referring to the great views as the band drove over the mountains to the town. The views are indeed great, but you would have thought that someone from a country where they really do have mountains would have spotted that Ilkley Moor is relatively low rise. 


Last but not least there's wargaming, where we trotted out that old favourite Möckern. Actually, it's not particularly a favourite of mine; the French always win. However, there aren't that many published scenarios for Epic C&C Napoleonics, and even fewer for which I have the figures. On top of that I already have the map and OOB printed and to hand so laziness won out. It still gave an enjoyable game though. I shall only include the one photo, but it does show the defining moment of the evening. For those not familiar with the Epic rules, two cards are played each turn; one from your hand and one from a shared tableau. Peter, playing the French, chose Cavalry Charge from the table and followed up with Bayonet Charge from his hand. If you're going to play, play aggressively. 

Tuesday, 9 May 2023

Brutus Is An Honourable Man

 All this talk of politics reminds me that I have been to see the Royal Shakespeare Company's current touring version of 'Julius Caesar'. I've always seen the play as being about what sacrifices one is willing to make in order to achieve political success. In Shakespeare's view such sacrifices are always those of other people rather than oneself, starting with one's enemies but when push comes to shove also including one's friends and allies. It was a fairly average production although I did think that the assassination itself was done very well.


I've also been to see 'Pride & Prejudice (sort of)', Isobel McArthur's very funny adaptation of the Jane Austen classic. I'd seen it before, it was one of the last things I'd been to before the first lockdown, and if anything it was even better this time round. I highly recommend it if you get a chance.



Also very funny was Alan Bennett, reading from his diaries and answering questions on subjects ranging from T.S. Eliot to the ironmongers of Settle via a rant about the current government for which he got a rousing round of applause. Mind you, he also got clapped when he said that he always lays down on the floor when Jehovah's Witnesses knock on his door. He's a genius, although you don't need me to tell you that. He's 89 today; so happy birthday to him.

Saturday, 6 May 2023

Some election musings

 


Well, I lost again, but am going to claim a moral victory after having seen my vote increase by over 50% from four years ago. As you may have guessed my candidature was more in the way of showing the flag (or this case the rose) than in expectation of winning. However, elsewhere we doubled our representation on the council, so only another eight years and we'll be in charge.

I was standing for Otley Town Council, which is too insignificant to form part of the various running totals of councils and councillors which have been published over the last couple of days. A sort-of relative of mine (*) was elected on Thursday to Ribble Valley council as an independent. Now, Ribble Valley is a proper council and he was therefore included in all the analyses. I don't have sufficient forbearance to refrain from pointing out that I actually got more votes than he did. The raw figures being banded about by the media need fairly careful interpretation before any conclusions are drawn.


* He and I used to be married to two sisters, but now we're not.

Thursday, 4 May 2023

Fire and Fury

 It's election day, but counting won't take place until tomorrow afternoon, meaning it will be another 48 hours or so before I write something here along the lines that the voters of West Chevin ward don't know what they're doing. In the meantime let's have a third wargaming post in a row, possibly a record for the blog.


Mark brought round some of his ACW figures. He is inevitably in the middle of rebasing them - he is the king of rebasing - but he had completed enough for a small game. It had been probably getting on for twenty years since I had played the period and I had never played the rules used, so it was all a pleasant change. Mark opted for Brigade level Fire and Fury, and I found them easy enough to pick up. I can't vouch for how well they reflect the period, firstly because I don't know much about it and secondly because Peter and I, as Union commanders, decided that a suicidal charge across open ground was the best tactic to pursue. In fairness to us we also tried a flanking march around the woods on our left, but you can judge how successful that was by the fact that I didn't take any photos of the forces engaged in it.



I did take one of the highwater mark of our assault in the centre, but the boys in blue were driven back by the rebels' musketry and that's as close as we came to taking the objective. Despite everything, I enjoyed it. I have to caveat that by repeating that it was a small game and we started with all units having the same quality, weapons and size in order to keep things simple. But I'd be up for a larger, more complex game; once, of course, that Mark has rebased everything.

Tuesday, 25 April 2023

Großbeerencore

 It's election time, and campaigning seems to be taking up somewhat more of my time than I expected or signed up for. However, I did manage to squeeze in one quick game. I was playing a boardgame with someone who admitted to dabbling in Napoleonic wargaming, so I invited him round to the annexe for an introductory game of Command & Colors, which of course is a boardgame that I happen to play with figures. For reasons I can no longer remember I always use the Großbeeren scenario in these circumstances, and so that's what we played.


I can report that he enjoyed it, as people always appear to, in his case not least because it would seem to have been substantially quicker to play to a conclusion than the home-brew rules he is more familiar with. He won as the French, and a victory always eases one's path into a new game. He went for a very ambitious attacking strategy, pushing units forward piecemeal and absolutely refusing to go into square when threatened by the Prussian cavalry. He might have suffered for all that, but I consistently drew only left sector cards and, especially given that the objective villages are in the middle, I was therefore rather handicapped. Anyway, a good time was had by all.

The Prussians have hardly moved in the centre or on the right

I'm now going back to explaining to voters what they will miss if, or let's not delude ourselves when, they don't vote for me, but there is the rumour of some ACW action shortly. It must be decades since I have gamed that period.

Thursday, 13 April 2023

Ferrybridge

 Wargaming has been both infrequent and irregular recently, for a variety of reasons (*). However, Peter came round yesterday and we had a run through of the Ferrybridge scenario from the first Test of Resolve scenario book. It is structured in three parts - as was the original battle of course - and I had been a bit sceptical about it all hanging together. Peter had persuaded me that, au contraire, that whatever happened we would be able to construct a sensible narrative. In the event we didn't have to because, apart from Clifford surviving to see Skipton Castle again (always assuming he gets through Towton alive of course), it unfolded in a very historical manner.


I only took one photo of each phase, so no matter the level of technical quality, they're all going to be included. The first shows the Yorkist attack across the bridge after the Lancastrians have seen off the first two companies of attackers and Warwick himself has been wounded and carried to the rear.  


Notwithstanding these losses, sheer weight of number told and the second phase saw Clifford arrive to try to retake the bridge. The chap with the flag is whichever knightly commander we hurriedly pulled from the box to act as first reserve; I'm afraid I can't remember who had that honour. The defenders had regained some strength, but their diminished resources meant that they were swept away without inflicting any losses at all on Clifford's men.


The only thing in focus in this photo would appear to be the bridge, so you'll have to take my word for it that it shows Fauconberg's flanking attack, after his having crossed the Aire somewhere upstream. Given the Lancastrians being at full strength and having a sizeable complement of archers, I think we both assumed that they would easily see off the threat. But, the rules rose to the occasion and Clifford's archers ran out of arrows before doing anything of note. Fauconberg sent his own archers forwards and after suffering steady casualties that Lancastrians decided to withdraw. At that point they got the luck of the cards and were across the table and off before the Yorkists moved forwards at all. The scenario therefore ended in a draw, although Edward IV was now free to march onwards to  catch up with Queen Margaret at Towton. However, for the time being at least they won't be meeting in the annexe. We have tired of the Wars of the Roses and will move, eventually, on to something else. 

Having played them now about half a dozen times, my overall view of Test of Resolve is very positive, and I would certainly recommend trying them out to anyone looking for some new Wars of the Roses rules. 

* Both known knowns and unknown unknowns.

Tuesday, 4 April 2023

First Quarter Boardgaming 2023

 Just (mainly) the games new to me.

Anno 1800: This was fun; it's only a shame that I didn't listen more closely to the explanation of how one was likely to win. It's a tech tree game really, but the point of advancing up the tech tree was quite clearly described as being to attract new people to one's territory and then keep them happy. I managed the second part OK, but when we came to add up the scores I had a pathetically small number of inhabitants all of whom were wallowing in low scoring luxury. I'd like to give this another go.

Clank!: Catacombs: The original Clank! was a good game, but this much better. The main change is a modular board, which means that each game is different and allowing players to wander off in different directions, although the size and shape of one's table may influence this in practice. I really liked this.

Fürstenfeld: Economic game about brewing. I wasn't hugely enthused.

Mosaic: A Story of Civilisation: The subtitle is actually 'A Story of Civilization', but the blog must maintain its standards. This has tech tree elements, with a bits of set collection, area control, resource management and indeed very abstracted military conflict. The absolute best bit about this game is how quick each of one's turns is, meaning very little down time. On the other hand with five players, it does go on a bit, although by the third time through we had knocked an hour off the duration. Worth a look.

Mush!Mush!: This isn't a new-to-me game at all, but I can't resist writing about it because it was six years since it last got played. It's a husky racing game, with a clever central mechanism and works well with higher player counts. I hope to get this back to the table this year.

Scythe: This game is currently rated 16th overall on boardgamegeek, which inevitably means that I don't like it. I've had numerous opportunities to play it since it came out in 2016, but never bothered because I didn't think I'd enjoy it. Admittedly that judgement was mainly based on thematic and aesthetic grounds. It's set in some sort of alternate 1920s history in some sort of unspecified geography, precisely the type of fantasy/post-apocalyptic/steam-punk bollocks that gets right on my wick. Furthermore, it has a combination of a few ridiculous looking plastic pieces, which are not in scale with each other, and a few equally random sized wooden meeples making it a visual abomination. Anyway, I finally played it and hated it. I have been persuaded to give it another go tomorrow on the probably specious grounds that it will grow on me second time around. We shall see.

Thursday, 30 March 2023

Flourish. Enter King Edward...

 ... in triumph; with Gloucester, Clarence and the rest.

"Thus far our fortune keeps an upward course

And we are graced with wreaths of victory"


And so it proved in our refight of Barnet. Sadly for Hastings 'the rest' didn't include him as he had perished upon the roll of a natural one in melee. But Gloucester, obviously stung by my previous observation that he never seemed to make it through any of our games, played a blinder. I didn't take many photos and no good ones at all, but include this shot to illustrate Dickon in action.


This was the largest of the games we've played using Test of Resolve - indeed I'm pretty sure it was the biggest WotR game I've ever put on - and thus wasn't over quite as quickly as the others. It played out rather well I thought. The 'stand off distance' mechanism in ToR lends itself nicely to the scenario specific rules required to mimic the fog which was a big influence at Barnet historically. The clinching factor in our game was that Oxford's battle wasn't able to manoeuvre as quickly when it realised there was nothing in front of it as Gloucester's did in the same position.

I think we'll have one more WotR game before I set up a different period and no, it won't be Mortimer's Cross. No paint has yet touched kern, and I'm now off to Wales for a couple of days of birthday celebrations in the inevitable rain. One thing that does need sorting out is a better way of marking casualties and troop types. The existing system was designed for gridded games and just doesn't work properly in a non-gridded game. Also required is a method of distinguishing battles one from another given that most troops look the same. Neither of those will be done by next week.

Iechyd da.



Tuesday, 28 March 2023

Kern I Get A Witness

 What joy, there would appear to be a multitude of 'kern' puns out there. I think I vaguely promised to talk about the RedBox and Tumbling Dice kern figures that I had bought, but a picture is worth a thousand words:


Or it would be if it was lit better. I'll take another one when they've been undercoated. They are compatible in size and look fairly similar apart from the haircuts, as in the chap on the right has had one and the chap on the left hasn't. In fact the Tumbling Dice figure (that's the metal one) rather reminds me of a good friend of mine from university days back in the 1970s; one just needs to imagine that instead of throwing a javelin he is energetically playing pinball and is just about to bring that right hand down for some mean flipper action. So, where are the javelins, or darts as the Test of Resolve authors would have it? Those supplied are soft metal so I shall be replacing them with stiff wire. Prepare yourselves for details of how difficult it is to do that. I think my modelling skills are reasonable; they are certainly better than my painting skills, I'll say that before anyone else does. However, I have have a blind spot when it comes to superglue, so there could be problems ahead.

And yes that is the Financial Times protecting the table.

Monday, 27 March 2023

Cattivo consiglio

 And so to the opera. The number of views this blog gets have decreased even faster than the number of posts that I have made, but if anything should whack them right back up again it's reviews of two rarely performed operas. 


Rossini's 'Il viaggio a Reims' was written to celebrate the coronation of a King Charles, meaning that ETO's current production is perhaps more timely than one of those they performed last year. On the other hand the king in question was Charles X of France, who was crowned in 1825 and deposed in the July revolution of 1830; will the Windsors go the way of the Bourbons? Reviews have been mixed, but I'm with those who say that it's an enjoyable romp. I'm also with those who say 'lose the third act'. 


Musically stronger - Rossini wrote his piece to be performed just the once, and recycled the best bits into other operas - was Donizetti's 'Lucrezia Borgia'. I'm not sure it was dramatically stronger because, well, it made no sense at all. Nor does it appear to have much to do with history. It was however beautifully sung and blackly comic. Lucrezia is much given to reminding the Duke of Ferrara that he is her fourth husband, with the implication as to what happened to the first three being fairly clear. The work also contains what must be the worst advice in all of opera when Orsini (on the left above) tells the not terribly bright Gennaro (that's him on the right) that they should go that night's feast given by notorious poisoner Lucrezia Borgia, as there will be plenty of time to leave town tomorrow. It doesn't end well for either of them, or for pretty much everyone else in the cast come to that.

Friday, 24 March 2023

Three Battle Scenario - at last

 Firstly, a public service announcement: avoid this Covid thingy if at all possible. I was getting better, and then I wasn't. It is, to an extent anyway, my own fault. I had important reasons to take a day trip to London, but it rather set me back, not helped by all the inevitable train delays and cancellations. But, I had recovered sufficiently by Wednesday last for there to be a game in the annexe.



I'm not sure what's happened to the colour in that photo. It's the three battle scenario from the Test of Resolve rulebook, with a small change. The scenario has one battle with a mounted contingent, but given that the first thing that would happen is that they would dismount, I pre-empted that and made them fight on foot from the start. Instead I gave each side a small unit of mounted household reinforcements, so that we still got to see how the mounted rules work.



As you will note if you look carefully at the picture above, one of the things we were able to test is what happens if mounted men-at-arms charge into the rear of a unit which is running away. Funnily enough, it didn't end well for the foot unit. (I'm afraid that's Richard of Gloucester meeting an early death in one of our games, and not for the first time; he's jinxed) If Somerset and his boys had stopped there we would perhaps have come to the conclusion that cavalry could be dominant on the battlefield. However, rather than retiring and regrouping they charged on and quickly demonstrated why that wasn't what happened during the Wars of the Roses.

It was, once again, all over rather quickly. These rules really don't mess about. I, on the other hand, do mess about and there has been no progress at all on painting all the kern I bought at such great expense.

Saturday, 11 March 2023

Thought for (Match of) the Day

 "The unrestricted person, who has in hand what they will in all events, is free. But anyone who can be restricted, coerced or pushed into something against what they will is a slave." 

- Epictetus

Tuesday, 7 March 2023

It Had To Happen Eventually

 "A disease known is half cured." - Irish proverb


I have had Covid. I wasn't particularly acutely ill, but it's left me very washed out, and with a sort of persistent brain fog. So no gaming - board or war - and not much of anything else really. My recent purchases of Irish kern have arrived, but haven't got any further than a heap on the dining table. Also in the pile are various flags which I ordered in to help fill the strange gaps in my complement of Wars of the Roses commanders. Of course, if I have the strength to write a blog post can painting and modelling be far behind?



Illness requires lighter reading material than my normal diet of Wittgenstein, Nietzsche and Proust so I picked up 'Winter Pilgrims', which had been passed on to me by Peter. I think the appropriate word for the main plot line is 'implausible', but the descriptive set pieces of various battles are both entertaining and give food for thought. As I have often observed here, no one knows what happened which means that fictional imaginings are as valid as anything else really. I thought that the passage about the attack on Sandwich was the strongest, perhaps because of the relatively small scale of the affair. By the time of Towton, the author had rather lost me; too many tea breaks in his interpretation for my taste.

The book covers Mortimer's Cross, so the kern put in a brief appearance. I trust that, once painted, my figures will put up a better show.

Sunday, 26 February 2023

My WotR Collection

 That title makes it sound as if I am going to post photos of them all, but I'm not. I'm actually responding to a couple of questions that I've had: are the figures Perry plastics, and are the new Irish kern that I have ordered, er, Perry plastics. In both cases it's a no. My figures are 20mm, and most of them are actually Hundred Years War figures deployed anachronistically with no shame whatsoever.

This was the first period that I painted when, in my forties, I was looking for a hobby which I could pick up and put down in the periods between professional assignments. I chose 1/72 soft plastic because one key criterion was not spending much money. (As an aside, that worked out well didn't it.) I had always been interested in the Wars of the Roses, there weren't any figures available, so I bought those for the HYW instead. I had no thought of gaming and no one else would ever see them so it didn't matter. As time went by more specific 15th century figures became available labelled variously as WotR, Burgundians, Swiss, Hussites etc, but I didn't replace anything. Instead I simply mixed them in, as I did a few metal figures from Tumbling Dice's range. The latter were often for things that it wasn't at the time easy to find in plastic: hand-gunners, pikemen etc. 


For the kern I have ordered a mixture of the Redbox Irish Troops and Tumbling Dice figures, just for variety really. The Redbox set also contains some Galloglass, which clearly I don't need, but will no doubt find a use for in due course. When everything arrives I shall tell you what I think.

Next week's game isn't going to be a refight of a specific combat, rather we shall have a go at the sample scenario in the rulebook which the authors use to introduce various troop types that we haven't employed in our games so far. These include mounted household troops, the rules for whose use I still haven't quite got my head around. 



Thursday, 23 February 2023

Tewkesbury again again

 Not for the first time I can report that we have replayed the battle of Tewkesbury. The 'Test of Resolve' rules continue to please, perhaps even more now that we are playing them properly. The Yorkists won, mainly by dint of throwing large numbers of elevens and twelves, against which the Lancastrians had no answer.


There were several presentational changes starting with the movement trays which I had pre-ordered and picked-up at Vapnartak. I'd also painted up some more household troops, allowing for the nobles to lead their battles from the front rather than being embedded in units in order to bulk them out. I have to report that the plastic mountain is so depleted that if I wanted to refight Towton I would actually have to buy some more; who'd have thought that day would ever come.

Speaking of buying figures, there has been a request to do Mortimer's Cross, but unfortunately I have no kern. There's no point in buying any unless I get enough to also refight Stoke Field, which it turns out requires quite a lot of them. Still, what is money for if not to buy more toys? And it will still just about cost less than an evening at the opera, particularly after factoring in the programme, the ice cream and the private jet to San Francisco with Julia Roberts.

So, next week won't feature any Irish, but there will be some in due course.

Tuesday, 21 February 2023

Carnevale

 It's Carnevale, a festival that I've always felt that we British celebrated in a particularly boring fashion; your bloggist has never been a fan of pancakes. Judging by the look of this no-expense-spared video things aren't any better in the Netherlands:




Monday, 20 February 2023

PotCXVIIIpouri

 There's been no wargaming for a while, but we shall hopefully be be back in action in the annexe this week. The blog has also been a bit quiet, although I can report that the mystery viewer has stopped looking at the post which I mentioned before and started looking at this one instead; several times a day as with the first example. I flatter myself that the new target of his/her/its attentions is somewhat less boring that the other one, but even so...

In my absence I have been painting the cultural quarter of the town red; it's the time of the year for both opera and Fairport Convention. I also saw Hayley Mills performing on stage, an actor who was a star before I was born, and I am certainly not young. Add to that a very interesting lecture on Weights and Measures and you can understand my not finding the time to post anything here.

None of the above involved any of the following people, but I do like me some John Lee Hooker:




Friday, 10 February 2023

International Bomber Command Centre

 A couple of posts ago this blog featured a very brief extract from Tennyson's 'In Memoriam'. I am fond of a thematic link so let's have a photo of the man himself standing larger than life outside Lincoln Cathedral.



The cathedral itself is, I am pleased to report, still looking very impressive after a thousand years or so. The view below is from the western wall of the castle, back across the bailey and over the east wall.



The imp is still there, although just as diminutive and unimpressive as always. I'm sorry to say that Magna Carta wasn't around, having gone for what the guide described as 'a rest in the dark'. We've all felt the need for that I'm sure.

One local attraction that has opened since I was last in the city is the somewhat strangely named 'International Bomber Command Centre'. Lincolnshire of course contained many bomber bases during WWII, but this isn't actually one of them. It's a new building on farmland just outside Lincoln, with an impressive view of the city. It's fairly close to RAF Waddington, current home of the Red Arrows, and they were much in evidence while we were there. The website describes it as 'a facility' and 'an experience', both of which make sense. It's not a museum as such, having very few historical artefacts, but instead it does two things rather well. Firstly, it uses technology rather effectively to cover both the activities of Bomber Command and the stories of those across Europe who suffered due to bombing. Secondly, it has a memorial to the more than 55,000 members of RAF Bomber Command who died during the war, with all their names inscribed thereon. I thought it was all very well done, and perhaps more pertinently so did my companion for the visit, who wasn't particularly looking forward to it, but ended up glad that she came. Indeed she seemed to be rather enjoying herself controlling a Lancaster on its bombing run over Peenemünde.



If I have one observation it's that whilst it didn't shy away from highlighting the moral debate about strategic bombing, I didn't spot anything related to whether in the end it turned out to be an effective use of the Allies' resources. Perhaps the memorial is intended to make us reflect on that for ourselves.


Tuesday, 7 February 2023

Vapnartak 2023

 I was at Vapnartak at the weekend, for the first time since 2020. I arrived at about 10:45 and to my surprise had to queue for fifteen minutes to get in. There was some debate while we waited as to just how crowded it would be inside; in the end it was about the same as usual, so I'm not sure what the problem was. There are a few photos of the show elsewhere on the internet (try these for example), but none here I'm afraid. There were a number of games worth looking at and plenty of traders, and it was good to get back to visiting shows. The only other one that I have been to since lockdown was that attached to the Lard Workshop (*) and that was both smaller and unbearably hot.



Purchases were limited: some sabot bases to make movement easier in Test of Resolve plus the above book; oh, and a coffee, but sadly no cake because they didn't have any. I bumped into Peter and when comparing purchases I explained that I bought the book, as I always do with publications about the US invasion of Grenada, so that I could point out what they had got wrong. However, on this occasion a chat with the nice man on the Helion stand about the author and the commissioning process makes me think it will be less bad than usual. I bet they still don't mention Plessey though.

Peter also drew my attention to the fact that we had got far more rules wrong in Test of Resolve than I had admitted to here. So, that fact coupled with the new sabot bases, means that we shall definitely return to them in due course. Real life has intervened to make it hard to predict when that might be, but my fingers are firmly crossed that things aren't as bad as they may seem.


* Or possibly it was the other way around.

Wednesday, 1 February 2023

The quiet sense of something lost

 As in the winters left behind,

 Again our ancient games had place

-Tennyson, In Memoriam

Sunday, 29 January 2023

PotCXVIIpouri

 The previously - and deservedly - obscure post which I mentioned earlier in the month is still getting a dozen or so visits a day. Does anyone know if Blogger allows one to put adverts on just one post? Only kidding; there will never be advertisements on this blog. 



No, adverts will join all the other things that are no longer featured here: interest, humour, secret messages to the big bouncy woman, etc. And, for some time now, that list has included videos in memory of the musical heroes of my youth who have left us. I had to give those up for actuarial reasons; barely a day goes past without sad news that yet another octogenarian has popped his or her last balloon. If I commemorated all of them then I wouldn't have room for the wargaming content for which this blog is so highly regarded. However, and you all saw this coming, I am going to make an exception for Tom Verlaine, for no better reason than that if 'Marquee Moon' isn't the best debut album of all time then I'd like someone to tell me what is. Let's lift a glass to happy days in Seaview:



If anyone is interested, the best debut single of all time is clearly 'Virginia Plain'.

Friday, 27 January 2023

And Somerset Another Goodly Mast

Prince Edward: I know my duty; you are all undutiful:
                          Lascivious Edward, and thou perjured George,
                          And thou mis-shapen Dick, I tell ye all
                          I am your better, traitors as ye are:
                          And thou usurp'st my father's right and mine.

King Edward IV: Take that, thou likeness of this railer here. [Stabs him]

Richard, Duke of Gloucester: Sprawl'st thou? take that, to end thy agony. [Stabs him]

George, Duke of Clarence). And there's for twitting me with perjury. [Stabs him]


Or at least that's how Shakespeare has it in Henry VI, Part III. It didn't end like that in our refight of Tewkesbury, although it came close.


Mark turned up this week and took the Yorkists, allowing me to umpire. That should have given me time to take more photos, but didn't, mainly because the more I read the rules the more convinced I became that we playing the melee rules incorrectly. The starting point was our seeming inability to work out which companies in one battle ought to be rolling off against which companies in the opposing battle. The 'Test of Resolve' rules are fairly clearly written, so that was a bit of a surprise to me. It turned out to be a knock-effect of something else which we weren't doing right. In our defence the way things work is pretty much the opposite of how things work in the rules we have most recently been playtesting in the Legendary Wargames Room, and intuitively we seem to have gone down that road again. 



Anyway, notwithstanding having played it wrongly all evening, a good time was had by all. The Lancastrians won quite comprehensively in the end. The Yorkist ambush failed to happen, and Gloucester perished early on, as he often seems to in refights of this engagement. Hastings' battle also dispersed leaving Edward IV all on his own. He could still win though, by defeating Wenlock's battle in melee and pushing through to kill Edward, Prince of Wales, which he came tantalisingly close to doing. He was only thwarted by rolling very low against Edward's bodyguards very high roll. That is always a possibility with D12s. Still, as I said before, it was most enjoyable, as I'm pretty sure it would have been had we played it properly.

Monday, 23 January 2023

Tewkesbury Again, Naturally

 To the surprise of absolutely no one, the next battle in our trial of 'Test of Resolve' will be Tewkesbury; indeed the only reason it wasn't the first one was that I didn't own the relevant scenario book at the time. I got into the habit of playing Tewkesbury with new rule sets because it is, in my opinion anyway, the battle from the Wars of the Roses which is most balanced and in which the inevitable treachery, subterfuge, delayed arrivals, ambushes etc are still present, but don't overwhelm things. Plus of course there is now the added attraction of being able to compare one author's scenario with another's. 



Once again I am playing it as written, and will report back. My first thoughts are that I might have had Wenlock and Devon on higher ground than the approaching Yorkists, but I don't suppose it will matter much. 



This time it is Edward, Prince of Wales whose demise would signal the end of the game. Can he survive for longer than his father did in our refight of 1st St Albans? We shall see. 

I'm trying a different method of recording casualties and morale this time round. I originally made my markers for Command & Colours and, as I have no intention of making any more, am struggling a bit to find the best way of fitting a square peg in a round hole.


Thursday, 19 January 2023

First St Albans - ish

 We played the 'Test of Resolve' 1st St Albans scenario featuring all the wrong nobles (*) and the rules met with a fair degree of approval. We were able to get a completely unbiased opinion as there was neither winner nor loser. Henry VI unfortunately got caught in the crossfire and perished. In the words of the victory conditions: "If he dies the game ends immediately and inconclusively as a draw! The Wars of the Roses take a surprising turn".


My main concern prior to playing a full game was whether the special period specific rules together with the game's initiative system would result in things running on rails, leaving no interesting decisions to the players. I'm pleased to say that didn't happen, although 1st St Albans is not a particularly normal battle, so perhaps no firm conclusions can be drawn. A concern that did arise came through the use of D12s, which inevitably means that luck in combat and morale testing can swing quite a bit. Still, I think we shall have another go, with a battle in the open rather than in a town next time.

The scenario itself was fine. I previously observed that one of the roads along which the Yorkists attacked is actually quite steep, but in truth had they been penalised for that they would surely have never fought their way into the town. The one area I would probably change is the 'God Save the King Test' which had to be taken by the first Yorkist units into the square. This was a straight die roll, but I think I would give them the normal bonuses for quality, attached commander etc. If the first unit fails then perhaps I would give a down to the subsequent units to reflect this. In terms of the way I laid it out, I would next time specifically mark out the areas around the square notionally occupied by houses, as well as scattering a few buildings about for aesthetic effect. 


* There have been questions about how I come to have a WotR collection which doesn't include a Warwick figure; he was after all fairly prominent at the time. Well the good news is that I have found him. I definitely don't have either York or Salisbury though.

Wednesday, 11 January 2023

All the right nobles...

 ... but not necessarily at the right battles.

I decided that one sensible way to rouse myself from my wargaming inactivity was to take a look at some of the sets of rules which I have accumulated over the last couple of years. Even more logical is to start with a period for which I actually have the figures, so the Wars of the Roses it is. I have a couple of unplayed sets, but first up is 'Test of Resolve', a card based WotR specific set which I briefly described on in a previous post. They should be straightforward for me to pick up because they are derived from/an homage to/a blatant rip-off of Piquet Inc's FOB albeit in a very streamlined and simplified fashion. I like the look of the initiative allocation system, which doesn't seem that it will result in me calling on the higher mathematics in order to prove that it's no good, and I'm also rather taken with the way they have evolved the Heroic and Lull cards. However all that is just from reading and having a play about with the mechanisms. What is required is a proper game.



When I bought the rules I also bought the scenario book for the first part of the wars (the book for the second half is also now available and an order has been placed), and so from that I have chosen 1st St Albans. The scenario book is really very impressive and could, I think, be easily translated to other rules. In the same way that no one really knows how they fought at the time, there is often also uncertainty about where they fought and what happened. Whilst this ought to be less of an issue for 1st St Albans, the road layout of the centre of the city not having particularly changed since then, there are still alternative views of what occurred. In this case the authors have gone for the Yorkist left and right swinging round and charging along Holywell Hill and St Peter's Street. This leads to my one small quibble. As the name implies Holywell Hill has a slope, quite a big one actually. I was in St Albans a few months ago visiting my sister - I stayed at the White Hart which is approximately where the middle house is on this side of the road in the photo above - and I can confirm that climbing up it carrying a suitcase is bad enough; one assumes it would be worse while wearing armour. None of this gets a mention in the scenario. Anyway, be that as it may, I'm going to play it as written.

Or at least I'm going to play it as written except for one detail. Notwithstanding having said in the first paragraph that I have the figures, I don't have models of all the requisite commanders. Therefore the Yorkist attack will be led by the next generation, those who fought at Tewkesbury to be precise. The Lancastrians will mostly be present and correct - I even have a Henry VI kneeling in prayer - but Sir Andrew Trollope has kindly agreed to deputise for Buckingham.

Monday, 9 January 2023

Pointless

 Something - I very much assuming it's not someone - is looking at this non-descript post from six years ago (*) a dozen times a day, and has been doing so for weeks. If I had invented some sort of algorithmically driven blog reader I would be bitterly disappointed if that was all it bothered to come up with.

Anyway, in honour of what I am supposing to be a type of virtual machine let's have some 'Lothar and the Hand People', a band from the sixties who don't get anything like the recognition they deserve from most wargaming blogs.


* You know that I mean non-descript even by the low standards of this blog

Wednesday, 4 January 2023

Ramparts Unclimbed

 A couple of months ago I posted photos of the forces laid out for the final assault in the siege game that has been clogging up the table in the annexe since the middle of last year. I have actually played it out, I just haven't written it up. The reason for that was that it became obvious fairly quickly that it was impossible for the attackers to succeed using the combination of the rules as written, the forces as chosen and the tactics which I was employing. 


A small part of the problem was that the defenders had won every one of the preliminary siege rounds, forcing the besiegers to attack before they had built all the siege equipment they otherwise might have and without the level of superiority of forces they would have wished for. Possibly also I had jinxed them a bit by writing in that last post: "I don't see how the attackers can lose". However the main problem is that assault by escalade is exceedingly difficult. Now, obviously it should be, but then again one wants a balanced game. I came away with a number of thoughts as to how to tweak things, for example I think more, but smaller, defending units might work better. The attackers also need to concentrate their efforts to gain local superiority. I had held off posting about it pending trying those out, but have decided to move on and do something else completely.

So, overall I thought the rules, which you will recall were published about a year ago in Miniature Wargames, were an interesting way to represent a medieval siege. They could also provide a platform to build on to include some of the aspects which Vauban's Wars introduced effectively e.g. food, spies, disease. The part that didn't work for me was the assault, but funnily enough that's the bit that isn't handled well by VW either.