The rifle grenadiers deployed and immediately took four shock, reducing their number of firing dice by two. As I had forgotten that for their first round of fire they halve their dice anyway, this left them with not many - one to be precise - with which to try to suppress the German HMG.
I'm enjoying it, but the rules are as badly written as Pike & Shotte. Important points are dotted all over the place and many terms (e.g. cover, turn, dice) are used very ambiguously. However, movement and ranged combat - haven't tried hand-to-hand yet - are all very straightforward once you get going.